If you enjoyed Manic Miner and Jet Set Willy, get your
teeth into Miner Willy's latest escapade, Jet Set Willy II.
In order to control the little man, the new game follows
the same left, right and jump method as its
predecessors, but that's where the similarity ends.
Owners of Manic Miner will be familiar with the strains
of "In the Hall of the Mountain King" keeping you
company as you play. JSW II serenades you likewise: A
built-in sound on/off facility soon proves a godsend.
In JSW I the layout was a sprawling house in which the
way to move from room to room was fairly obvious. The
map of version II is in four separate parts, and the
methods of getting between them are nothing short of
arcane. It took me quite a long time to find the teleport.
According to the inlay card, Return restarts the game.
In fact it doesn't, but repeated pressing of Escape does
the trick.
One feature I found extremely irritating - and after a
while downright unfair - is that when you lose a life you
restart in exactly the same position. When you lose a life
in JSW I you restart at the point where you entered the
room: Not so JSW II. It's all too easy to get a long way into
the game, make one small mistake and suddenly lose
all seven lives in quick succession.
In this respect JSW II is less playable on the BBC Micro
than JSW I. Software Projects, the original publisher of
the Miner Willy games, intended that all conversions
should remain faithful to the Spectrum version, simple
graphics and all.
If misguided loyalty to the Spectrum original is the
only reason for this loss of payability, the programmer
should be shot. These passing gripes aside, I find the
game great fun. Addicts of the previous versions will
probably jump at it.
If you're after pretty graphics, Jet Set Willy II isn't for
you. If you like platform games, with puzzles that can be
solved only with split-second timing and pixel-precise
positioning, grab it: You won't be disappointed.