AN INGENIOUS idea saves Harry Goes Home from Pulsonic from being altogether negligible. Written in Basic, the program features primitive graphics and slow action but it provides an absorbing game which calls for some fine strategic thinking.
Harry has for some reason to cross a minefield, picking up a key on his way, to enter his house.
The mines are not shown but at the top of the screen after each move is a report telling you whether there are one, two or no mines beside Harry.
With care and forethought, it is possible to pick one's way through the mines but getting Harry home leads only to another more difficult screen with more mines.
At the end of each screen, you can press a key to see where the hidden mines were. You are also told how many moves you made before reaching home or being blown up.
Clear presentation adds appeal to a simple game which makes good use of the response potential of the computer.