Sinclair User


Grand Prix Simulator

Author: Tony Dillon
Publisher: Codemasters
Machine: Spectrum 48K/128K

 
Published in Sinclair User #67

Grand Prix Simulator

Broom broom. BMX's are out, racing cars are in. Why drive a silly pushbike round a dirt track when you can drive the real thing.

A Formula 1 racing machine with 200 horses under the bonnet (or something like that!?!)

And why wait for Activision's coin-op licence for Super Sprint when Code Masters gives you this now. Not that Grand Prix Simulator looks anything like the Super Sprint coin-op of course. Grand Prix Simulator is an entirely original game idea. Of course it is, ow! A flying pig just attacked me...

Grand Prix Simulator

Anyway, let's get this review on the road.

In Grand Prix Simulator you drive your thoroughbred racing machine through... erm... well, quite a few levels. Either against a droid car or, in two-player mode, you and a friend can race each other.

Even in two-player mode, that ol' droid car is still present, just to add a bit more urgency to the race. And to move up to the next level all you have to do is simply get to the finish line in an allotted time? Alas no. To qualify for the next course you have to get a position better than the droid, ie you have to beat it. If you don't then you're out; in two-player mode this means that for you both to qualify for the next race, you both have to beat the computer generated car.

Grand Prix Simulator

Graphically this game is not what you'd call stunning, but the tracks are laid out well and are hard enough to provide challenge.

Unlike BMX Simulator you are not just given bare dirt to ride on. GPS tracks have bridges to go over and under.

Also, narrow pathways are placed on some corners to be used as short cuts.

Grand Prix Simulator

Audibly though, the game is quite surprising.

The title music is by that musico supremo Dave Whittaker and is well up to his fine standard. What is very pleasing is the clear speech that counts down the start of the race and tells you the results at the end.

Whatever the shortcomings of the graphic presentation, the one thing the Code Masters do seem to know all about is playability - it's really great fun and pretty flippin' addictive. Enough to drive ya crazy (joke).

Cracking stuff. Straight to number one, no probs, I'd say.

Overall Summary

Superb follow-up to BMX Simulator with a look and feel reminiscent of Super Sprint. At the price, how can it fail?

Tony Dillon

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