Home Computing Weekly


Ghetto Blaster

Author: B.J.
Publisher: Virgin Games
Machine: Commodore 64

 
Published in Home Computing Weekly #119

This is a blasted good game. It's the type where the novice and the games fanatic can both enjoy it. And the blast is not bombs, rockets or bullets, it's music.

As Rockin' Rodney you have to collect ten tapes scattered around the twon and deliver them to Interdisc's H.Q. But, before they will accept them, you've got to get the required number of the local population dancing by "firing" the sounds at them. Unfortunately, there are one or two tone-deaf jaywalkers who delight in crashing your ghettoblaster to the ground. You then need to find a repair shot, at which you receive the most amazingly speedy service and you're back on the job.

The volume is controllable with F1 and F2, the louder the music, the easier it is to get passers-by freaking out to the music, but beware, the local fuzz get unhappy if you play the music too loud. And don't forget to keep an eye on the battery level and tape-counter in case either the batteries or your time limit run out.

Finding your way around takes a bit of getting used to as the screen suddenly changes when you go round a corner, or cross over the road. Fortunately there is a map in the cassette insert so you find your way from Funky Street to Tobacco Road, via My Way to Strawberry Fields and Blackberry Way.

Overall, an excellent game, twelve original funky tunes and great graphics - a definite winner.

B.J.

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