Crash


Freedom Fighter

Author: Paul Sumner
Publisher: The Power House
Machine: Spectrum 48K

 
Published in Crash #53

Freedom Fighter

All was peace and calm on the surface of your tranquil planet - until the evening sky turned scarlet with the lights of enemy ships. You rush to the spaceport and take to the skies in the people's only weapon - an advanced laser equipped spacecraft known as the Freedom Fighter.

Combat takes place in deep space against a vertically scrolling background of stars. Waves of aliens swoop down firing a hail of fatal bullets. Contact with either results in the immediate loss of one of three lives. As play progresses, the enemy releases concussion bombs which make their way slowly down the screen. The resulting explosion destroys the Freedom Fighter, regardless of its position on the screen. Collection automatically activates disarmament of each bomb.

In the wake of each group of alien craft flies a missile-belching mothership. To destroy it and gain an extra life, persistent volleys of laser fire are required. The sky clears temporarily and the fighter flies on into space, one level closer to his ultimate goal: the preservation of a serene and peaceful world.

Comments

Freedom Fighter

Joysticks: Kempston
Graphics: very small and basic - bad use of colour
Sound: short synthesised tunes and effects

Kati … 20%

'The most impressive aspect of Freedom Fighter is its title screen. A finely drawn portrait of the hero promises an exciting and possibly sophisticated game. A single press of the fire button and all your illusions crumble. Tiny multi-coloured diamonds pass for space invaders, purple blotches impersonate missile fire, and supposedly fatal concussion bombs sputter and die in an anticlimactic fizzle of flame. Collision detection is less than accurate and your powerful laser dribbles tiny spurts of feeble ammunition. With such limited weapons, poor playability, and primitive graphics there's absolutely no compulsion to play on. Avoid.'

Paul ... 18%

'How could anyone in their right mind ever purchase the rights to publish such tommyrot? The Power House are supposed to be relaunching their Image and so on but Freedom Fighter does nothing to improve their Image in the market place. How can anyone be expected to respect a company that constantly produces below average software? Freedom Fighter Is another in the long list of games with poor graphics, terrible use of colour and no playability. The collision detection is absolutely appalling - character collision, not pixel. If only the programmer had spent as long on the game as he did drawing his self-portrait on the title screen we might have had a fun little game.'

Paul SumnerKati Hamza

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