By the start of the 22nd century the asteroid belt had been
colonized by the pirate industrials. With the breakdown of
negotiations between the pirates and Earth, the so-called
Pirate Wars began.
Earth's attacks were concentrated on the Firetrack, a central
trading route which spans the eight worlds of the
asteroid belt. Military intelligence has reported a "white
light" opening somewhere onthe firetrack.
You must locate this source of limitless power before the
pirates do, as failure could result in the destruction of the
Earth.
Each world on the firetrack is powered by its own nuclear
power plant, disguised as the eyes of the devil rock, located
at the end of each colony.
Your mission involves flying over the colony, blasting all
ground installations, and finally destroying the nuclear
reactor. While the pirates are still reeling from your first
attack you strike the colony a second time - kick 'em while
they're down!
You then takea short trip through commspace and on to
the second colony.
Fortunately you don't have tobeanarcade acetosample
the delights of several colonies - a choice of three starting
positions is possible using the function keys.
By beginning on the third colony you are treated to one of
the few abandoned areas of the firetrack. Here you can wreak
havoc without facing a constant swarm of pirate ships.
Game controls consist of the four direction keys and fire.
As Firetrack is an out-and-out zapping game, the ship fires
constantly without your intervention. The fire button is there
for those occasions when you are looking for that bit of extra
fire power - a kind ofturbo boost button.
The game begins as you peel off from thesmall team of
three hatchfighters. All the characters are beautifully
detailed with highlights and shadows.
Flying smoothly over a background which scrolls vertically
downwards, you notice + and x signs on the landscape.
When you finally destroy the reactor a bonus score is
calculated on the number of these symbols that you destroyed
during the run.
About three quarters of the way through the colony you will
encounter the computer base, covered with ? symbols. An
extra fighter is awarded if you destroy 10 or more of these
symbols - well worth the effort.
Your progress through each colony is hampered by large
numbers of pirate ships, which fall into one of five
categories. The first group seems to be oblivious of your
presence, swirling down thescreen following a set pattern.
The second group is similar to the first - but travel in
straight lines down the screen. With either of these two types
you can shoot or avoid them quite easily, but the third variety
of pirate shows a glimmering ofintelligence - these chaps
drift slowly down the screen, homing in on your presentmany
position.
These are best dealt with by remaining stationary at the
bottom of the screen, allowing them to bunch together. You
can then blast the majority and sidestep any survivors.
One of the nastier varieties ofpirate are those which fly
down the screen and then dart to the right once they are level
with your ship. I had been rammed on numerous occasions
before discovering that the pirates couldn't get you if you
flew your ship against the left hand side of the screen.
The last class of pirate is indestructible - this category
contains one type of ship and the dreaded space mines.
Deposited by the enemy craft, the mine drifts slowly across
the screen, drastically reducing the space in which you can
manoeuvre.
On the higher levels the pirates no longer attack in distinct
waves, they begin to overlap. Not only this, the speed at
which they travel is absolutely incredible. The best tactic at
this stage is to close your eyes, hold down the turbo fire
button, and use the force - well it worked for Luke Skywalker!
Firetrack is for the player who thrives on danger, a pilot
with nerves of steel and lightning reflexes. Are you brave
enough to fly the Firetrack?