Computer Gamer


Falklands '82
By PSS
Commodore 64

 
Published in Computer Gamer #10

Falklands '82

It was perhaps inevitable that a computer wargame would be based on the Falklands. Now is not the time to debate the ethics of this or of wargames in general but be prepared for a lump in the throat when the message 'HMS Sheffield hit - she sinks' appears on the screen. Having said that, it is an excellent game.

The game is almost exclusively based on the Northern part of East Falkland and simulates the problems facing the British (you) when trying to retake the islands from the Argentinians.

The ships and planes of the task force are there but they make only brief appearances to provide air strikes or covering fire.

Falklands 82

Your problems begin when you have to decide how many ships to use as troop carriers and gunships and how many to leave defending the fleet from Argentinian air attack. Then you have to select one of four invasion points including San Carlos Bay. Your objective is to liberate (pass through) ten major towns including Port Stanley. Your task is made even harder because the Argentinians are hidden although you can safely assume that Stanley will be heavily defended.

Each unit has an attack and defence factor which not only reflects its strength and also its reputation particularly units representing two para and 42 commando. During combat, this may be reduced and the unit is eliminated if it reaches zero.

The SAS and SBS units play a crucial role in any British victory as they can scout an area locating enemy forces before they're on you. The weather is however decisive.

If foggy conditions persist for any length of time you will lose your air and naval support and probably the battle.

Varying the landing site and the level of difficulty (1 to 5) will challenge avid wargamers for months.