Seven programs, all aimed at the five to nine age range. The
programs are Math1 (add and subtract), Math2 (multiply and
divide), Cubecount, Shapes, Memory, Spell and Clock.
There is no doubt that each of these programs has much to
recommend it, and none of them have any real educational
or operational drawbacks.
The only small quibble I have is that some could have been
taken that bit further, but this would be asking too much for
programs at about a pound each.
They are all useful and of a uniformly good standard. They
are also very well error-trapped, an essential for such
young children.
To single out just two of these programs, the concept
and use of Clock is very good, with a choice of setting the
hands (no danger of damage to the family heirloom either) or
reading the time. The clock face is particularly clear and
easy to read and set.
The memory program is also a very useful addition to anyone's
library. The value of memory training is often underrated, yet
it is a fundamental skill of both reading and writing.