Home Computing Weekly


Educational 1

Author: D.C.
Publisher: Golem
Machine: BBC/Electron

 
Published in Home Computing Weekly #34

Seven programs, all aimed at the five to nine age range. The programs are Math1 (add and subtract), Math2 (multiply and divide), Cubecount, Shapes, Memory, Spell and Clock.

There is no doubt that each of these programs has much to recommend it, and none of them have any real educational or operational drawbacks.

The only small quibble I have is that some could have been taken that bit further, but this would be asking too much for programs at about a pound each.

Educational 1

They are all useful and of a uniformly good standard. They are also very well error-trapped, an essential for such young children.

To single out just two of these programs, the concept and use of Clock is very good, with a choice of setting the hands (no danger of damage to the family heirloom either) or reading the time. The clock face is particularly clear and easy to read and set.

The memory program is also a very useful addition to anyone's library. The value of memory training is often underrated, yet it is a fundamental skill of both reading and writing.

D.C.

Other BBC/Electron Game Reviews By D.C.


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  • Galaxy Conflict Front Cover
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  • The Music Box Front Cover
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  • Mystery Of The Java Star Front Cover
    Mystery Of The Java Star
  • Dare Devil Dennis Front Cover
    Dare Devil Dennis
  • Monster Maths Front Cover
    Monster Maths
  • Turbo Compiler Front Cover
    Turbo Compiler
  • Draftmate Front Cover
    Draftmate