Sinclair User


Death Star Interceptor

Author: Chris Bourne
Publisher: System 3
Machine: Spectrum 48K

 
Published in Sinclair User #39

Death Star Interceptor

THERE MUST be a better reason for being in the computing business than Death Star Interceptor. The addition of a strangled rasp of a voice in the take-off sequence and the splitting of a standard, wholly derivative shoot-em-up into three sections does not alter the fact that blasting alien spacecraft along the corridors of the giant space station is boring, boring, boring.

System 3 Software also bought the right to use the Star Wars theme on the game, where the thin story-line originated.

First you have to take off. When you hear the Spectrum talking to you the spacecraft is launched and you have to guide it through a small window into outer space.

You get to see a picture of the earth receding and the death star approaching during the next section, but that is a mere visual bonus. The second stage is simply a matter of blasting or avoiding alien craft, which behave like stunted refugees from Galaxians. Once at the death star you get the time-honoured death-or-glory Luke 'make mine a milk shake' Skywalker run down the deadly corridor to plant a bomb in the exhaust port.

If you make it that far, why not toss the cassette in as well?

Chris Bourne

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