Computer Gamer


Cylu

Publisher: Firebird
Machine: Spectrum 48K

 
Published in Computer Gamer #5

Cylu

This is another of Firebird's Silver series and as such is very ambitious. The idea behind the game is to guide your little creature (that looks like a tortoise standing up) around a 3D maze-like world. As he goes, he can collect objects and store them in an array displayed to the right of the game display.

Whilst in this array, the objects may be examined or used to solve puzzles or open force fields. Also collected are fuel supplies that have to be used when you are just about to run out. Scattered about are micro chips that must be collected and brought back to the main computer for use once this has been achieved the game ends but the objective is to do this with the greatest efficiency possible.

The most striking feature of this game is the graphical display. This is very much like the Ultimate Knight Lore and Alien 8 display except that it is slightly smaller to allow for the game status display. Thus we are presented with a view of a room as seen from the top of the back wall. The tortoise may be moved off the screen at the edges (objects permitting) and the display then changes to the next room.

Movement is very smooth and is as quick as can be expected. As I just mentioned, the game looks like the Ultimate stuff, the controls are the same as well but the game itself is more complex and thus more confusing. I am still unsure about this game: the graphics are very good but I didn't enjoy the game much due to its complexity and the constant need to look for fuel.