The strange saga of Ted Blewitt continues on from Hewson's Technician Ted in Firebird's Costa Capers.
With all the hard work that poor little prole Ted had to go through at the Chip Factory he's decided that it's time for a rest. Just like every other Trevor, Russell and Sharon, Ted plumps for a good time in sunny Spain on a package holiday. He's packed all the Items he needs for a really good time in the sun. Unluckily though, some nasty person has used five fingered discount to 'buy' all of Ted's luggage, including his camera. Gosh, the chaps at work would never believe that Ted had been off to Spain without a set of snaps to prove it. There's no way he's going to get to Spain anyway, without his passport and luggage.
The main problem about retrieving his lost property is that Ted finds himself in a very strange environment indeed. The inhabitants of the area are most peculiar types. Quite a few of the usually passive items of Ted's luggage have burst into dangerous animation, to make things worse. Ted has to retrieve his luggage, take 36 snapshots of the Iberian countryside and then get back home in time to start work again at the Chip Factory with all three dozen holiday pits duly developed.
Ted is jolly little character, looking exactly the same as he did in his last incarnation and he can move left and right and sproing into the air. The background Ted leaps about on is organised into screens and if Ted goes of the edge of a screen another flips into view. A status area underneath the main display section helps you keep track of the variables that playing Costa Capers requires you to juggle with. Four histograms represent Ted's intoxication level, hangover strength, degree of sunburn and energy level.
There's an awful lot of drink hanging around the place, and getting drunk is not as pointless and stupid as it is in real life: in Costa Capers having a quick razzle with a can of lager can actually be a bit of a benefit, providing the extra 'Dutch Courage' to get past a few of the normally impassable meanies.
Of course getting a bit wobbly legged does have its disadvantages one of them is losing the ability to walk properly. This is where the hangover meter comes in. Drinking lager does have one positive effect: cools Ted down during the day, stopping the sunburnometer from rising too high. Collecting a Parasol keeps the sun off his back. If you allow Ted to get too drunk, too sunburnt or give him too great a hangover, his performance suffers.
To complete Costa Capers you need to collect objects to enable you to collect other objects, that enable you to collect others... and so on ad inifinitum, well almost. A money meter shows how much loot Ted has collected and he needs money to buy back some of his property. Collecting certain artefacts can cause problems, as removing an item may have a strange effect in another place, 'due to some shift in the fabric of time in some other dimension'.
Up to eight objects can be carried at a time, and they are displayed in a scrolling window in the status area. If you drop an object in the path of a mobile nasty, it is lost for ever as the sprite steals it and refuses to hand it back until you start a new game. Time passes rapidly, and the game has to be completed so Ted can be back at work when the holiday fortnight ends. Rather than lose lives as a result of collisions with mobiles, Ted loses time each mini-death costs him an hour.