Computer Gamer


Chimera

Categories: Review: Software
Publisher: Firebird
Machine: Commodore 64

 
Published in Computer Gamer #10

Chimera

As usual the earth is under threat from a strange, alien craft and, as usual, you have drawn the short straw and have been volunteered to go and investigate. Your task is to find out how to destroy the ship. If you are very lucky, you may escape with your life at the end of your mission!

The inside of the ship is depicted in Ultimate-style 3D graphics - rooms made up of "solid" blocks in a simple colour. The layout of the rooms is such that you cannot see what is hidden in every nook and cranny. This is because most of the objects that you need for your task are hidden somewhere therein.

You are told that the sequence required to detonate the ship is in four stages and that the first stage requires a spanner, but thereafter, you are on your own. A scrolling message window keeps you informed of what's going on and gives you further clues as your progress.

There are no aliens trying to kill you - the fire button is only used for picking up objects but certain areas are restricted to you to start with. Your progress is controlled by your need to maintain food and water supplies. Additional supplies can be found throughout the ship but be warned: some rooms contain radiators which evaporate your water supply very quickly. If either level reaches zero, then your mission is terminated.

Chimera is most likely to be compared with Ultimate's Alien-8 which is about fair. It's about half the game.

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