The rich have a long tradition of being slightly eccentric. Take Jean Paul Getty, for example. More money than a giant redwood has atoms, and rumoured to like sleeping in a barrel. Or something. Anyway, the millionaire in Bonanza Bros is a case in point. He wants a couple of crims to rob his places of business just to prove it can be done. What a loony, eh? Probably spends his free time wearing pyjamas and ruing the loss of his sledge.
As befits a Japanese corn-op conversion, Bonanza Bros is replete with preposterous names. The screen glows with such luminaries as 'Mobo,' 'Robo,' er, 'Bonanza,' 'Sega,' 'US Gold,' and 'Program: Bonanza.' Actually. the game doesn't feature many stupid names at all. Only two in fact. Blimey, I seem to have exhausted the review already. Oh hang on, I could mention the game I suppose. It's a split-screen dash-about affair. with you (and a pal) playing Mobo (and Robo). You have to penetrate ten swish and snazzy buildings, and clear them out under the noses of the security guards. In your favour you've got paint guns that stun the guards for a few seconds, and a fleet pair of pegs. On the downside, there are oodles of guards, a load of booby traps and the lawyers from Twentieth Century Fox to contend with (This is a mightily obscure reference to the Bonanzas' catchphrase. 'I'm Mobo/Robo, who the hell are you?' which just happens to be exactly the same as Bart Simpson's. Not that I ever watch The Simpsons of course, my house remains satellite-free. Although they were good when they were on The Tracy Ullman Show. Um, or at least someone who watched The Tracy Ullman Show tells me. Erm, I think I'll close this bracket now.)
Bonanza Bros is one of those games that sound far more fun than they really are. It is a good laff jogging around the place, zapping guards and blagging swag. It's best with two players, because then you can divide up the workload and send your pal off to do the hard bits while you head straight for the exit. (Heh heh heh.) Um, and that's all there is to it - run around, shoot robots and pick up objects. Variety comes in the shape of extra baddies, more cluttered buildings and the occasional special effect (like the rope slides on Level Two). Apart from that, gameplay is pretty much of a muchness.
In its favour, it is rather playable in a five-minute wonder sort of way. The prob is, it's an exceedingly pernickety game. For a start, the controls are awful - pressing fire shoots your paint gun, but to jump you have to hold the button down, then release it and jiggle the joystick. Very annoying, and more than a little frustrating when you're trying to leg it away from the bad guys (Or should that be good guys? But I digress.) Secondly, getting onto the raised platforms that litter the floors is a task in itself. Thirdly although the screen scrolls smoothly and quickly in one-player mode, two-player mode causes Mobo's bit to go horribly jerky. Fourthly... well, it'd take ages to go through the lot. Suffice it to say that the game is really fiddly to play, which is in shame.
So. Overall, a fun little Spy vs Spy-ish game that falls down in two important areas. long-term appeal (there isn't any) and gameplay (you end up throwing a wobbly 'cos of the exacting controls.) Apart from that, it's pretty darn spanky.
Far too fiddly to make the grade, but a quick blag now and then is good fun.
A fun little "Spy vs Spy-ish" game that falls down in important areas. It's far too fiddly to make the grade, but a quick blag now and then is good fun.
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