Zzap


Blue Angels

Categories: Review: Software
Publisher: Accolade
Machine: Commodore 64/128

 
Published in Zzap #59

Blue Angels

A beautiful female robot leads you into her labyrinth of sensations... whoops, that was last month. This time the Blue Angels, ar from being metallic striptease artistes, are in fact the US Navy Flight Demonstration Squadron who perform such manoeuvres as the 360 degree Pass, Dirty Roll and Line-Abreast Loop, but alas, no '69'!

So you want to be a Blue Angel? Well, obviously before you attempt a full airshow you'll need plenty of practice. The Flight Simulator option allows you to learn manoeuvres in complete safety with the aid of two DDIs (Digital Display Indicators) which tell you how to complete the manoeuvre using a series of joystick actions. The four basic joystick directions allow you to bank left/right and climb/dive, while with the fire button depressed you can control speed and roll left/right. All the manoeuvres included in the game are explained in a detailed manual. A countdown clock helps you time your actions perfectly while a 'tunnel' of rectangles guide your movement.

The practice option is much the same except that this time you can crash and you don't get any rectangles on the cockpit view (although you still get a small display showing the idea and the actual ppositions of the plane). After attempting a manoeuvre (either in Practice or Flight Sim mode) the evaluation screen appears. This is a trio of graphs showing how much you strayed from the correct flight path in three aspects: yaw, pitch and roll (get three straight lines and you must be Robin 'Biggles' Hogg!). You also get average and maximum percentage errors (the lower the better).

Blue Angels: Formation Flight Simulation

Flying in one of three positions (diamond, lead solo, or opposing solo) you can then attempt a full airshow (or simulate or practise one). There are three types of airshow - flat, low and high - each comprising several manoeuvres. at the end, you'll be given your average percentage error and, if good enough, enter the pilots' hall of fame.

Phil

I'm not quite sure what to make of Blue Angels. It's far too simple to be a proper flight sim. Play merely consists of making the correct joystick actions (which you're told) at the correct time.

Even I managed to get an average 2% error for a full airshow, while on most flight sims I usually nosedive into the ground after about two seconds!

Blue Angels: Formation Flight Simulation

That's not to say the game is terrible: trying out the plethora of different manoeuvres is fun, especially with the evaluation graphs. But plane maniacs beware, this certainly isn't a full-blown flight sim and will prove far too easy for most computer pilots.

Robin

It's out-and-out aerobatics all the way with this oddball game from Accolade. While Blue Angels is very simplistic in terms of flight controls and graphic depiction, with the only major worry being hitting the ground, it's a fun game to get to grips with.

Following the chase aircraft is a demanding occupation with post-flight evaluations really rubbing it in if you go way off course. Play it with a few other friends and you can have a great time trying to beat each other's error rates.

Blue Angels: Formation Flight Simulation

If you think flight sims are much too serious for their own good, take a flight with the Blue Angels, it's a fun ride.

Verdict

Presentation 84%
Interesting manual and a wealth of options.

Graphics 44%
Nice evaluation screen and control panel, but the cockpit view's pathetic.

Blue Angels: Formation Flight Simulation

Sound 67%
Not much, but a really good jet noise.

Hookability 68%
Surprisingly easy to get into...

Lastability 56%
...but it's too simple to have much long-term challenge.

Overall 61%
More of a novelty than a flight sim.

Other Reviews Of Blue Angels For The Commodore 64/128


Blue Angels (Accolade)
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