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4th Dimension (Hewson) (Commodore 64/128)
Could well be the most fun package we've ever seen.
The Champ (Linel) (Commodore 64)
Ultimately gets repetitive, but the tough challenge of becoming champion should keep you fighting on for a fair while.
Blue Angels (Accolade) (Commodore 64/128)
More of a novelty than a flight sim... Too simple to have much long-term challenge.
Steel Thunder (Accolade) (Commodore 64)
Atmospheric tank action but not one for the fanatical simulation crowd.
Fighter Bomber (Activision) (Amiga 500)
A great intro to flight sims with good long-term appeal.
Wild Streets (Titus) (Commodore 64/128)
Fun for a while, but overpriced and unoriginal.
Ooze: Creepy Nites (Dragonware) (Amiga 500)
Will probably do very well in Germany but as I don't Sprechen zie Deutsch (and English translation is so bad) it does nothing for me.
Keef The Thief (Electronic Arts) (Amiga 500)
Certainly takes a lot of getting used to (and only being able to save one game position is odd) but if you're prepared to play 'n save you'll slowly progress and eventually become addicted.
Time (Empire) (Amiga 500)
The whole adventure appears dated (except for the opening theme, which is nice) and is incredibly linear.
Starflight (Electronic Arts) (Amiga 500)
There exists a real sense of discovery and even excitement as you dare to travel further from Arth.
Dragons Of Flame (US Gold) (Amiga 500)
No-win situations occur regularly... All too often three or four of these enemies attack at once, giving you no chance.
Search For The Titanic (CRL) (Commodore 64)
The excitement of searching above and below the waves for a taste of history is destroyed by having to stare at boring little boxes and watch dots move around the screen.
Freescape Goes Gothic (Commodore 64)
Buggy Boy (Encore) (Commodore 64/128)
An all-time classic C64 coin-op conversion which shouldn't be missed.
Neutralizor (E&J) (Commodore 64/128)
Both presentation and programming are good, while gameplay is very enjoyable to begin with.
Combat School (The Hit Squad) (Commodore 64/128)
A great conversion, and an excellent game. This is an essential purchase.
Arkanoid (The Hit Squad) (Commodore 64/128)
The gameplay is as irresistible as ever.
Street Hassle (Mastertronic Plus) (Commodore 64/128)
A good, if repetitive, beat-'em-up with an incredible scenario.
Predator (The Hit Squad) (Commodore 64/128)
Despite only four levels and relatively simple action it's very
professionally done with great scrolling, highly atmospheric graphics and
some superb sound effects.
Super Sprint (The Hit Squad) (Commodore 64/128)
It has bugs, but at £3 it's still well worth a look, especially if you've got a friend to compete with.
Space Harrier (Encore) (Commodore 64/128)
Graphics are quite good, with nice variety... But there's no option to ride the dragon as in the coin-op - and the action soon becomes repetitive.
Pro Mountain Bike Simulator (Alternative) (Commodore 64/128)
Well worth purchasing if you can't get Kikstart 1 or 2, or fancy more of the same.
Space Ace (Empire) (Amiga 500)
The sheer toughness makes it a fair challenge, but gameplay simply isn't enjoyable enough for most people.
Damocles (Novagen) (Amiga 500)
A superlatively polished, amazingly large and challenging adventure brought to life through amazing 3D 16-bit graphics.
Full Metal Planete (Infogrames) (Amiga 500)
A fine conversion of a well designed board game. Even non-strategists will enjoy this one.
Tintin On The Moon (Infogrames) (Amiga 500)
A quite playable, if limited, game... However, later levels don't add enough new.
Beverly Hills Cop (Tynesoft) (Amiga 500)
Promising ideas are spoilt by poor implementation... Level one would be poor for an 8-bit game, level two is frustrating, and later levels are worse.
Cabal (Ocean) (Amiga 500)
A competent conversion with nice title and inter-level screens, plus a simultaneous two-player option.
Super Wonder Boy (Activision) (Amiga 500)
A poor conversion made worse by an appalling multi-load.
The Untouchables (Ocean) (Amiga 500)
A first class conversion of an excellent game. Six levels, many substantially tougher than the C64, add up to a big challenge.
Dynamite Dux (Activision) (Amiga 500)
Nice graphics help turn this into a very close conversion of the unsurprisingly obscure coin-op.
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