Home Computing Weekly


Alien Break-In

Categories: Review: Software
Author: D.C.
Publisher: Romik
Machine: Acorn Electron

 
Published in Home Computing Weekly #82

This game is yet another space shooting game, better than some, but still lacking in originality. The aim is to try to save the uranium which has been left on earth when everyone was evacuated, probably through boredom. You have your trusty laser ship and the ability to dig holes which you never fall into.

The Zargon fleet descends upon you whirling and weaving in the appropriate manner whilst you try to shoot them. At times they split into two indestructible halves but they eventually become fallible again and that's the time to start your attack. There is one completely indestructible ship, the mothership, which true to its name constantly 'gives birth' to pods which will hatch out into rather nasty, fatal walking creatures if allowed to land. The only way to destroy these is by digging a hole, but you are only allowed five of these, so you have to be careful.

Unfortunately there is never a chance to complete a screen or jump a level. I find this rather sad and it makes the game so much less enthralling. My five-year-old likes it though.

D.C.

Other Reviews Of Alien Break-In For The Acorn Electron


Alien Break-In
A review by Geof Wheelwright (Personal Computer News)

Alien Break-In (Romik)
A review by Richard Beach (Acorn User)

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