Home Computing Weekly


Aliard's Tome

Categories: Review: Software
Author: B.J.
Publisher: Romik
Machine: Commodore 64

 
Published in Home Computing Weekly #101

There are so many adventures around these days that new ones need to be at least a little bit above the average to be worth bothering with. Aliard's Tome is worth bothering with.

The basic theme is not exceptional - the usual castle/dungeon/caves to explore - but there are a few nice twists, Instead of having a limit to the number of items you can carry, each item has a weight. The heavier your total load, the faster your health runs out - much more realistic.

There are only 35 rooms and most you can get to easily. But some of the items you find, can't be used for quite a while. That gives you clues about what you need to find first, and the flavour of how the adventure will progress. To me, the essential ingredient many adventures lack is a sense of humour; not so here. Examine the skeleton for example.

This is a purely text based adventure. There are no hi-res pictures to soak up memory without providing extra clues to help you progress. It's not earth shattering, but it's worth the effort.

B.J.

Other Commodore 64 Game Reviews By B.J.


  • Knightmare Front Cover
    Knightmare
  • Beatle Quest Front Cover
    Beatle Quest
  • Captain Starlight Front Cover
    Captain Starlight
  • Kikstart: Off Road Simulator Front Cover
    Kikstart: Off Road Simulator
  • Web Dimension Front Cover
    Web Dimension
  • Manic Miner Front Cover
    Manic Miner
  • The Designer's Pencil Front Cover
    The Designer's Pencil
  • Ghetto Blaster Front Cover
    Ghetto Blaster
  • Quinx Front Cover
    Quinx
  • Jinn Genie Front Cover
    Jinn Genie