C&VG
1st September 1985A View To A Kill
Dressed in my Saville Row dinner jacket with eyebrows raised quizzically in best Roger Moore fashion, I approached the computer.
Would A View To A Kill be my toughest review? Unlike my Martinis, would I be shaken and stirred?
Evil mastermind Max Zorin plans to blow up Silicon Valley with a nuclear device in order to corner the market in microchips. You have to stop him.
The game is based on the three main action sequences from the film and follows the plot quite faithfully.
As with the films and books, Bond can't be killed, although he does get a little damaged. His performance is measured on his ability to save the world against the clock.
The first part of the game is The Paris Chase. Assassin May Day leaps off the top of the Eiffel Tower and glides across the city on a parachute. Bond must follow by car around the streets in an effort to catch her when she lands.
This part of the screen combines three-dimensional graphics and plan view of the city. Bond must shoot and steer his way out of trouble to capture May Day. If successful, he will get a code which passes how well you've done into the next part of the game.
The City Hall Escape finds Bond trying to rescue girlfriend Stacey from the burning building. He must search his way through 75 different 3D screens, collecting objects to help him escape. If successful, the action moves to the final section - The Silicon Valley Mine.
Here Bond races around the mine's different levels using various objects, lifts and codes to defuse the bomb - all against the clock.
And just when things are getting really tough and Bond would love to send out an SOS, May Day returns to the game. By this time she's deserted the evil Zorin and helps Bond to avert mayhem, death and destruction.
Some of the graphics in A View To A Kill are a little crude. But overall it's a fun game which does credit to the film.