Genre: | Arcade Game: Platform |
Publisher: | Kixx |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2 |
Release: | Professionally released on Cassette |
Available For: | Amiga 500, Amstrad CPC464, Atari ST, Commodore 64/128 & Spectrum 48K/128K/+2 |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 1st September 1993 |
Original Release Price: | £3.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Terry Lloyd |
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Featuring brilliant visuals, decent sound and extremely addictive gameplay, Rick Dangerous 2 is something of an essential purchase. Read Review
May not be the most original game ever but is certainly loads of fun. Read Review
Four levels for Rick to cope with, each of them chocked to the gills with all manner of devilish puzzles... Core have managed to keep up the very high standard throughout. Read Review
More explore-and-collect frolics, but a whole lot better than the original. Read Review
Back in a Flash and as fearless as ever!
Rick Dangerous, intrepid Super Hero and part-time stamp collector is back after having tackled the Fat Man in his first great adventure. The Fat Man has returned and Rick must, once again, do battle to save the Earth from villainous aliens.
If he survives the first part of the mission in the space shit at Hyde Park, London, Rick will face new hazards in the Ice Caverns of Freezia, the Forests of Vegetablia, the Atomic Mud Mines and, finally, confront the Fat Man at his headquartered on the planet Barf.
These may be dropped in order to trigger traps, blow away walls, enemies and generally do lots of damage, allowing our hero to continue his quest. Being very dangerous, Rick must get away from them if he is to avoid being blown up!
These have the added advantage of being able to be slid by Rick across the floor and over ledges.
Rick has his two fists, guaranteed to momentarily stun any enemy. He can also punch switches on walls to trigger lifts, open trap doors and switch off lasers.
To avoid traps be resourceful. The traps are devious. Rick may need a punch, ray gun, electronic detonator or simply his wits to survive, depending on the nature of the trap. There are no instructions as to how each trap is triggered or avoided so be careful and think ahead. Things are not always as they seem...
This fires laser bolts!
There is a limit to the number of shots the gun holds. There will be the occasional container that Rick can pick up, enabling him to replenish his supply. Use the ammunition wisely. Remember that the ray gun can be used to activate some traps as well as to shoot the enemy.
Occasionally, Rick will come across an Anti-Gravity Bike Park. Rick can then jump on an Anti Gravity Bike and float around the corridors, avoiding traps on the way. The Anti-Gravity Bike is equipped with a forward-firing laser cannon with which Rick can despatch aliens and trigger traps.
One last thing... Once he manages to complete a level, Rick's supply of laser bolts and electronic detonators will be automatically replenished and Rick will gain an extra life before starting the next level.
Z - Left, X - Right, O - Up/Jump, K - Down/Crawl, ENTER - Fire
P - Toggle Pause, E- Quit
Use a joystick if you prefer. Without fire button pressed, push up to climb up or jump up. Pull down to climb down or duck.
With fire button pressed, push left or right to punch. Push up to shoot ray gun. Pull down to drop detonator, arm or slide.
LOAD"" (ENTER)
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Rick Dangerous 2 suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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