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Genre: | Arcade Game: Shoot-em-up |
Publisher: | Hewson Consultants |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Amiga 500, Amstrad CPC464, Atari ST, Commodore 64/128 & Spectrum 48K |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 27th July 1987 |
Original Release Price: | £7.95 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Dominic Robinson, John M. Phillips, Stephen Crow, John Cumming & Steve Turner |
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A nifty little game. But it's a shame that, if you get killed, you have to start again right back at the beginning. Read Review
If you're bored with mindless blasting stay well clear; but healthy hands, clear eyes and steady minds will find with Zynaps that a classy shoot-'em-up can still be fresh and exciting. Read Review
Superb shoot-'em-up with the fastest, most detailed graphics anywhere. The game joysticks were designed for. Read Review
A good, wholesome shoot-'em-up that'll keep you playing but won't knock you for six. Read Review
Zynaps is a shoot-em-up set in an alien infested planetary system.
The game begins with our hero escaping in Scorpion fighter from an alien space station out into deep space. Battle continues through asteroid storms to a nearby planet from where, equipped with weaponry and hyperspace units taken from many destroyed alien craft, he sets out in search of the secret alien stronghold.
After many terrifying battles fought throughout the solar system our hero discovers the location of the alien base and the final conflict can begin.
The MK1 Scorpion is supplied with a wide range of sophisticated equipment and weaponry powered by an internally mounted fuel scoop.
Propulsion:
The main drive units can be operated at four power levels ranging from
low power for delicate control in tight spaces, to maximum setting for high
speed combat in deep space.
Pulse Lasers: Ideal for heavy duty alien blasting. These wing mounted lasers also have four power settings.
Plasma Bombs: Two independent bomb throwers provide awesome destructive power against ground-based targets.
Homing Missiles: These self propelled missiles carry scaled down planet bursting warheads and, once locked onto target, will destroy almost any large alien craft.
Seeker Missiles: The ultimate in intelligent weaponry. Seeker missiles carry automatic target acquisition circuitry designed to lock onto any target they are able to destroy.
This provides the power to activate the Scorpion's main systems. To activate a piece of equipment (weapons, propulsion etc) collect sufficient fuel to highlight desired equipment in the "Weaponry Activation Indicator", then collect one more piece of fuel with the scoop in "Activation" mode.
To go into activation mode hold down the fire button until the ship changes from yellow to blue and keep it depressed while picking up the fuel. The new equipment will be activated, or its power setting increased and the indicator reset to position one - Speedup.
The Weaponry Activation Indicator displays, in order:
The opposition in Zynaps comes in five dangerous varieties:
Warning: Alien craft are known to well armed with a variety of missiles, homing missiles and mines!
Points are awarded for blasting individual aliens and special bonuses for destroying complete formations of more dangerous aliens.
Bonus lives are awarded at 10,000 points and every 20,000 thereafter.
25 frames per second.
High resolution multi-coloured scrolling graphics.
3 dimensional parallax starfield.
Myriad of sprites.
Use a joystick or define your own keyboard keys to simulate left, right, up, down and fire. During the title sequence:
1 - One-player Game, 2 - Two-player Game, 3 - Define Keys, 4 - High Scores
Press fire to start.
During play the fire button fire weapons or when held down activates the fuel scoop. Some weapons require the fire button to be held down before they will fire. To pause the game during play press key 4. Press fire to restart or Q to quit.
LOAD"" (ENTER)
Game Design: Dominic Robinson & John Cumming.
Code: Dominic Robinson, John Cumming & Michael Croucher.
Graphics: Dominic Robinson, John Cumming, Steve Crow & Mark Jones.
Sound & Music: Steve Turner, J Dave Rogers, Kevin Greave & Nigel Greave.
This game was mentioned in the following articles:
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Zynaps suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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