Genre: | Arcade; Overhead Maze Game |
Publisher: | Malcolm Kirk |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Released as Public Domain software on Cassette |
Available For: | Spectrum 48K/128K/+2/+3 |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 1st July 2015 |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Malcolm Kirk |
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A great pick-up-and-play game for that instant burst of Spectrum gaming gratification. What it lacks in longevity it makes up for in undiluted short-term playability. Read Review
Reviewed in the annual Crash Annual 2018.
When Flight 303 crash-lands on the proto-sentient and highly lethal deathworld known as Chronos, it does not bode well for the surviving passengers. Only one well-mannered zombie/man hybrid can save the day. He is Zombo, the result of a top secret Government experiment to create the ultimate soldier or weapon or something. Trust your Government.
You must rescue 6 survivors and defeat the secret end of game baddy to win. Colour coded keys are scattered around the planet, as are several other items, some of which may help, others of which may not, but there's a gun somewhere which'll probably come in handy. However, please bear in mind that the Shootybang 2000™ can only fire horizontally. To fire vertically, you'd require an upgrade to the Shootybang 3000 and that's not available to you within this game.
O - Left, P - Right, Q - Up, A - Down, SPACE - Fire
H - Pause, 3 - Instantaneous Death Button (Quit Game)
Use the Kempston or Sinclair joystick if you prefer.
Killer Space Fruit - Bounces, requires 1 shot to kill.
Killer Space Scorpion - Moves erratically, requires 1 shot to kill.
Killer Mutant Space Hillbilly - Moves vertically, unkillable.
Killer Space Zombie - Moves horizontally, unkillable.
Killer Rogue Death Shadow - Follows player, requires multiple shots to kill.
Because the plot of the 2000 AD comic strip is exactly the sort of bizarre premise that a lot of those old 8-bit games used to have, and I knew there was software available that meant that I could if I wanted to, (in this case, Arcade Game Designer by Jonathan Cauldwell). Add to that the strangely British sensibilities and twistedly nostalgic pop culture references, and a slightly buggy game for the Spectrum just seemed a perfect tie-in.
Zombo created by Henry Flint and Al Ewing
This is a completely unofficial, not-for-profit fan-game by Malcolm Kirk
Programmed in Jonathan Cauldwell's Arcade Game Designer
Zombo (c) Rebellion A/S
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