Genre: | Arcade Game: Platform |
Publisher: | Cartoon Time |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Commodore 64/128 & Spectrum 48K/128K/+2/+3 |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 1st April 1990 |
Original Release Price: | £2.99 |
Market Valuation: | £0.78 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Doug Townsley, Dave Semmens, Ross Harris & Dave Chiltern |
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I was very disappointed with Wizard Willy, with plenty of better games around at the same price. Read Review
A few low platforms, make the game more than one-dimensional, and the whole shebang has been executed with great care and a certain style... Neat for sprogs, and not bad for older gamesters either. Read Review
Explore massive levels, enchanted forests, dark dungeons, spiral stairways and fortress battlements! Face crazy creatures, fairies, trolls, huge guardian skulls... Use vanish spells, magic power, hi-energy lightning bolts, nimble climbs and daring leaps. Zap your way to the Princess!
"Brilliant arcade fun with non-stop magical action... Only a wizard could survive!!!"
Wizard Willy is the last hope for Fifi the Fairy, trapped in the Emperor's huge fortress! Climb and jump through the enchanced forest, enter the dungeons, climb the castle and get out onto the battlements. You must collect all ten of the magic eyes before you confront the guardian skull at the end of each level. If you can beat him, you proceed to the next level.
Exploding traps have been planted by the Emperor. You must jump over these or lose a life!
Collect:
Vanish spell ... zap all creatures on the screen
Energy ... top up your strength
Resurrection ... an extra life
Magic power ... extra lightning bolts
You may define your own keys using the keyboard.
Normal joystick movements apply. To cast lightning, press the fire button.
P - Toggle Pause
Press keys 1-7 while in pause mode, this will change background colour. Any other key will continue the game.
LOAD"" (ENTER)
128K users press ENTER
Coding And Game Design: Dave Semmens
Graphics: Ross
Music: Mike Chiltern
Project Director: Tim Miller
Production: Stewart Regan
Illustration: Allastair Graham
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