Genre: | Arcade Game: Shoot-em-up |
Publisher: | Alligata |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Atari 400/800/600XL/800XL/130XE, BBC Model B, Commodore 16/Plus 4, Commodore 64/128, Spectrum 48K/128K/+2 & ZX Vega |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 1st May 1986 |
Original Release Price: | £8.95 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Steve Evans |
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The Spectrum conversion retains all of the gameplay of the C64 original. A feat in itself. Read Review
This isn't really of a high enough standard and pales besides Elite's Commando and Imagine's Green Beret. Read Review
The graphics are small and basic and if Alligata thinks this will compete with Commando, Rambo and Green Beret, it should think again. Read Review
Frustrating, and has all the hallmarks of haste and compromise. Sure, it plays okay, but it looks naff. Who dares yawns... Read Review
This is a frenetic create-your-own-carnage game with enough action to satisfy those who revel in the alone-in-the-war-zone type of game. Read Review
Everything you'd expect in a 'real life' combat zone and to alert you to the dangers would disturb the balance of the 'fighting machine' that you've been trained to become.
Eight fields of battle
Five lives
Armed at the outset with an automatic rifle and five grenades, make your way forward to the enemy occupied territory where the opposing battalions are entrenched in occupied townships and the surrounding districts. The occupation army has formed itself into garrisons where they hold prisoners from your own patriotic forces. Press onward to the first enemy garrison avoiding enemy snipers and hidden obstacles on the way, until you are confronted by the walled compound from which will pour the defending troops.
Kill off this attack and you gain entry to the next sector of the enemy territory in search of the next garrison of prisoners. But beware the terrain has changed, the dangers have altered. And on you must battle, clearing your way to the final garrison in the 8th territory where victory should be yours until you learn that your back up forces have lost their hold on your first conquest. And so you must return to reclaim the territories the enemy have regained but this time you'll find they're wise to your bravery and the encounters will be even more fierce, the dangers even more cunning.
Note: Your grenades can be replenished from randomly hidden ammunition boxes. If you free a prisoner from execution you earn a high bonus.
Reach the top of the screen to gain valuable ground.
Movement instructions detailed in program.
Save a prisoner | ... | 800 points |
Land a grenade on a house | ... | 250 points |
Extra man at 10,000, 30,000, 50,000 and every 20,000 points
LOAD"" (ENTER)
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Who Dares Wins II suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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