Genre: | Arcade Game: Platform |
Publisher: | Romik |
Cover Art Language: | English |
Machine Compatibility: | Commodore Vic 20 (Requires 8K Expansion) |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, BBC/Electron, Commodore 64, Commodore Vic 20 (Requires 8K Expansion), Dragon 32 & Spectrum 48K |
Compatible Emulators: | WinVICE 2.4 x64 (PC (Windows)) |
Original Release Date: | 6th December 1983 |
Original Release Price: | Unknown |
Market Valuation: | £1.00 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | - |
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The Weetabix are being attacked by The Titchies. Your job is to help them beat off these attacks.
Fortunately, the rest of The Weetabix have found a supply of Weeta-rockets below the screen so, with your help, Dunk can throw these up the screen to defeat the evil Titchy threat.
The Titchies are trying to hit Dunk by dropping dangerous lightning bolts, so you should try to make him dodge the bolts if you can. If a bolt gets too close, you can neutralise it with your Neet Weet Force Shield. Be sure to use it in time, otherwise it will activate automatically to destroy the bolt, but will also drain away some of Dunk's precious Neet Weet Energy.
The amount of energy Dunk has left is shown by the level indicator on the screen - the shorter the coloured block, the less energy Dunk has left...so be careful!
(Running about throwing missiles, and using your force shield also uses up energy so don't overdo it.)
Dunk's only chance is to defeat The Titchies with the missiles. These will be passed up from the bottom of the screen by Bixie, Crunch, Brains and Brian. Dunk will pick up any missile he finds on the ground, but you must direct him to it, and tell him when to throw it.
The Neet Weet Energy the missile contains is more than enough to overcome the first Titchy it hits, but if it misses all The Titchies it will explode harmlessly at the top of the screen.
In an attempt to make Dunk's task even more difficult, the Titchies move in an odd formation - they wind their way slowly up the screen, but once at the top they speed down again towards the ground and across the screen, just above Dunk's head. This is when they are at their most dangerous, so be careful...
If you and Dunk can wipe out the whole Titchy formation before running out of energy, a new wave of faster, meaner, more vicious Titchies will appear. To deal with the new attack, Dunk will be topped up with more Neet Weet Energy just before the battle starts. Don't waste it.
Dunk gets points for each Titchy he hits. At first he gets 10 pts per Titchy, but this increases to 20, 30, 40, etc as he wipes out successive waves of Titchies. Dunk's score and the number of Titchies remaining on the screen are shown on the top of the screen.
Dunk needs your help so good luck. OK!
You'll enjoy many hours of fun playing this unique computer game especially produced for Weetabix by Romik.
In-game joystick control only. Move the joystick left and right and press fire to throw a rocket. Move joystick up to activate shield.
On the menu screen, keys 1 to 5 choose the level. Press the fire button to start.
Hold SHIFT key and tap RUN STOP key (ENTER)
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Weetabix Versus The Titchies suitable for WinVICE 2.4 x64 (PC (Windows)) |
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