Genre: | Arcade Game: Vehicle Combat |
Publisher: | Firebird |
Cover Art Language: | English |
Machine Compatibility: | Amstrad CPC464, Amstrad CPC664 |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Commodore 64 & Spectrum 48K/128K |
Compatible Emulators: | WinApe 2.0b2 (PC (Windows)) |
Original Release Date: | 20th March 1987 |
Original Release Price: | £2.99 |
Market Valuation: | £2.00 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | - |
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I expected a game called War Cars to be one with lots of action in it! Even with a course designer you can't bring much interest into the game. Read Review
All the thrills and spills of a Grand Prix championship and a stock car rally combined.
War Cars Construction Set offers a truly computerised simulation of slot car racing. All the thrills and spills of a Grand Prix championship combined with the aggressive competition of stock car rally. The frustration of building tracks that don't work has been taken away to leave you with hours of unadulterated fun!
Within the gigantic roadway system of the War Cars Arena both you and your computerised opponent seek the special flags located around the track in order to collect as many points losing as few lives as possible.
Each flag is worth a minimum of 100 points. If, after collecting six flags, you have more flags than your opponent you will be given a 100 point bonus for every extra flag you possess.
To assist each player you start out with two boulders which can be used to block your opponent's path for a short time. Press Fire to release a boulder, only one boulder may be released at once.
The rock flag
Replenishes your rock supply (maximum of two)
The car flag
Awards an extra life (maximum of five)
The bonus flag
100 points
The chase flag
Allows you to crash into your opponent without losing a life or awards points for your closeness of proximity to your opponent
Included in the War Cars is a built-in track designer that allows you to create up to five new tracks. To enter the design mode press Fire. This accesses the selection screen. By moving your joystick up or down select the design roadway option and press Fire.
The selection screen will now show a list of tracks 1 to 5. Use your joystick to select a track and press Fire again. The top left hand screen will show a 1/64th scale blank map and the top right hand screen one 1/64th square with a grid cursor indicating the placement for a piece of track.
Press Fire to access the design mode. From here on use I an O to move through the track pieces on the selection screen at the bottom left of the screen, then move the grid cursor using the joystick controls and press Fire to place the piece under the cursor.
Repeat this process for each new piece of track you lay. When you have finished your track design press P; this will access the central selection screen again. Select design end and press Fire. You are now back to the main menu which will allow you to play the game.
Always make sure there are no loose ends to your track design. Never make up tracks with less than ten corners in it as this will confuse the program's placement of the flags.
If you design a bad track layout, the program will automatically abort it and put you back into the design mode.
Z - Left, X - Right, ] - Up, / - Down, ENTER - Fire, P - Pause
In-Track Editor Mode:
Up/down arrow and copy = Track Style Control
I - Increment trace piece (use normal game controls to place piece)
To save the tracks and the current high score table select the save option on the main menu, press Record and Play on your tape recorder, then press Fire.
The loading procedure is the same but only requires you to press Play on your recorder.
|TAPE
CTRL-Small ENTER
© Clive Brooker
Amstrad conversion by Paul Johnson
The following utilities are also available to allow you to edit the supplied screens of this game:
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