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Genre: | Arcade Game: Shoot-em-up |
Publisher: | Hewson Consultants |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Atari ST, BBC Model B, Commodore 64/128 & Spectrum 48K |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 10th November 1986 |
Original Release Price: | £8.95 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Dominic Robinson & Stephen Crow |
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A great conversion of the C64 original. Don't bother with imitators - there's only one Uridium. Get it. Read Review
Uridium got the resurgence in shoot-'em-ups going, let's hope it lasts. Read Review
An excellent conversion of a superb arcade game. Smooth scrolling and sensible colour selection leaves you to worry about the action rather than the graphics. Read Review
If you are a shoot-'em-up freak then go out and buy this, you're not going to see better for a long while. Read Review
Uridium's coding was extremely smart in its time and hasn't been successfully emulated since. Read Review
A superb arcade game. Smoother, faster, slicker and more challenging than almost everything else you can currently buy. Read Review
Fantastic space shoot-out stands the test of time. Fab graphics too. What more do you want? Read Review
Copied to death by lesser hacks, Uridium is still as playable as ever and a cracking good zap. Recommended. Read Review
If you are extremely prejudiced towards aliens, want to fry their butts off, and would like to pilot a ship at incredible speeds then Uridium's the game for you. Read Review
The ultimate shooting match. Even the horizontal scrolling, never easy on the Speccy, is superfast and smooth. Read Review
Proves there is still a lot of life left in the shoot-'em-up format, especially at this level of sophistication... Highly recommended for anyone with an itchy trigger finger. Read Review
The solar system is under attack! Enemy Super-Dreadnoughts have been placed in orbit around each of the planets. They are draining mineral resources from the planetary cores for use in their power units. Each Super-Dreadnought seeks out a different metal for its metal convertor.
Your Manta class Space Fighter will be transported to each planet in turn and it is your task to destroy each Dreadnought. First you must attack the defensive screen of enemy fighters, then you must neutralise the majority of surface defences before you land on the Super-Dreadnought's master runway. It is then possible to activate the Dreadnought's self-destruct mechanism.
Your Manta fighter is deployed on a low-level strafing run as you start your assault on the aliens' defences. You must avoid the meteor screens and communications aerials which tower above the Dreadnought's surface.
The fighter defences deploy in waves. A bonus is awarded after landing if all ships in a wave are destroyed. Attack surface features to score bonus points but beware of the homing mines which materialise over flashing generator ports!
When the "Land Now" message appears, move as soon as possible to the right hand end of the Super-Dreadnought and fly flat over the end of the master runway from left to right.
Joystick up/down sets the position above the Super-Dreadnought, joystick left/right controls acceleration and deceleration. If your velocity falls too low your fighter performs a half-loop followed by a half-roll so as to face in the opposite direction. The manoeuvre also temporarily increases your height above the surface and may be used to avoid incoming missiles and mines. Your Manta performs a 90 degree roll if you press and hold fire whilst moving the joystick up or down. This will enable you to manoeuvre through restricted spaces.
Z - Left, X - Right, L - Up, Symbol Shift - Down, ENTER - Fire
P/ENTER - Pause/Restart, Q - Quit
Alternatively you may use the Kempton joystick or cursor keys.
Use the following control keys to start a game:
1 - Keyboard, 1 Player
2 - Keyboard, 2 Players
3 - Joystick, 1 Player
4 - Joystick, 2 Players
Small explodable surface feature | 10 |
Large explodable surface feature | 25 |
Enemy ship or runway | 100 |
Enemy fighter | 100-1000 |
Wave annihilation bonus | 100 per wave |
A bonus Manta is awarded every 10,000 points.
Design & Program: Andrew Braybrook
Music: Steve Turner
Spectrum Conversion: Dominic Robinson
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Uridium suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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