Genre: | Compilation Of Arcade Games |
Publisher: | Shards |
Contents: | |
Cover Art Language: | English |
Machine Compatibility: | Commodore 64 |
Release: | Professionally released on Cassette |
Compatible Emulators: | WinVICE 2.4 x64 (PC (Windows)) Commodore Emulator (PC (MS-DOS)) |
Original Release Date: | 4th December 1984 |
Original Release Price: | £9.95 |
Market Valuation: | £7.63 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
There are 0 other items featuring this same game (that we know about!). Click any of them for their details.
Unfortunately no-one is currently selling this item.
Worried you're being ripped off? Closing prices on eBay can help you decide what a reasonable price is for a particular item.
As four games in effect for the price of one, it is good value but the games did not appeal to me. Read Review
This is an adventure divided into four chapters within two volumes, Operation Safras and Pettigrew's Diary, which are on two separate tapes. Each chapter is an adventure in its own right and is loaded separately. You may only progress to Chapter 2 when Chapter 1 has been completed and likewise with Chapter 3 and Chapter 4. All four chapters are linked by the mysterious Safras Sword and the ubiquitous Diary, and many skills and talents are needed to finish the complete adventure.
The star tells you which agent is the closest to you at any time. When an agent is rescued, his signal will disappear. This is a text adventure, with a vocabulary of over 150 words. Type the words in the normal format of ACTION OBJECT (ENTER). All words may be abbreivated to three letters. To travel around, either:
When this chapter is successfully completed, you are given a code.
In this chapter, you must return your sword to its rightful resting place in the Safras Caves. This part consists of eight separate challenges, each fully illustrated. You must solve each adventure in turn, in order to reach the final climax. To input commands, use the same method as in Chapter 1.
While rambling through the Oxfordshire countryside, you discover a farmhouse, ablaze, with smoke billowing out of the windows. You investigate and find a dying man inside. Before he dies, he gives you a strange diary, monogrammed with the initials R.J.P. You take the diary and read it. It speaks of wonderous happenings and challenges you to complete the mission, undertaken by its owner, a Mr. Pettigrew...
For speed, all words can be abbreviated to three letters. Movement is by the usual GO NORTH, SOUTH, EAST or WEST commands. When this chapter is successfully completed, you are given a codeword.
This chapter consists of eight separate challenges, designed to test you on a wide range of abilities. Only by completing each stage successfully can you complete this chapter, and hence solve the mystery of Pettigrew's Diary. You may start this chapter at any stage, providing you possess the relevant codeword. All playing instructions are included in the program.
Press SHIFT-RUN/STOP.
The first chapter will be loaded in a couple of minutes. If you have already completed this chapter, type in the special code to skip to the next one.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of The Pettigrew Chronicles suitable for WinVICE 2.4 x64 (PC (Windows)), Commodore Emulator (PC (MS-DOS)) |
We thank you from the bottom of our hearts if you report something wrong on our site. It's the only way we can fix any problems!
You are not currently logged in so your report will be anonymous.
Change the country to update it. Click outside of this pop-up to cancel.
If you auction an item, it will no longer show in the regular shop section of the site.