Genre: | Compilation Of Arcade Games |
Publisher: | Shards |
Contents: | |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 20th November 1984 |
Original Release Price: | £9.95 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
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Authors: Steve Maltz, Ian Ellery & John Minkah
A mixture of puzzles, games and text adventure... represents good value for money. Read Review
This is an adventure divided into four chapters within two volumes, Operation Safras and Pettigrew's Diary, which are on two separate tapes. Each chapter is an adventure in its own right and is loaded separately. You may only progress to Chapter 2 when Chapter 1 has been completed and likewise with Chapter 3 and Chapter 4. All four chapters are linked by the mysterious Safras Sword and the ubiquitous Diary, and many skills and talents are needed to finish the complete adventure.
The star tells you which agent is the closest to you at any time. When an agent is rescued, his signal will disappear. This is a text adventure, with a vocabulary of over 150 words. Type the words in the normal format of ACTION OBJECT (ENTER). All words may be abbreviated to three letters. To travel around, either:
When this chapter is successfully completed, you are given a code.
In this chapter, you must return your sword to its rightful resting place in the Safras Caves. This part consists of eight separate challenges, each fully illustrated. You must solve each adventure in turn, in order to reach the final climax. To input commands, use the same method as in Chapter 1.
While rambling through the Oxfordshire countryside, you discover a farmhouse, ablaze, with smoke billowing out of the windows. You investigate and find a dying man inside. Before he dies, he gives you a strange diary, monogrammed with the initials R.J.P. You take the diary and read it. It speaks of wonderous happenings and challenges you to complete the mission, undertaken by its owner, a Mr. Pettigrew...
For speed, all words can be abbreviated to three letters. Movement is by the usual GO NORTH, SOUTH, EAST or WEST commands. When this chapter is successfully completed, you are given a codeword.
This chapter consists of eight separate challenges, designed to test you on a wide range of abilities. Only by completing each stage successfully can you complete this chapter, and hence solve the mystery of Pettigrew's Diary. You may start this chapter at any stage, providing you possess the relevant codeword. All playing instructions are included in the program.
LOAD"" (ENTER)
Each chapter is preceded by a title page, which will be displayed as the main program is loading.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of The Pettigrew Chronicles suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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