Genre: | Adventure Game: Text/Illustrated |
Publisher: | Zenobi Software |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Spectrum 48K, Spectrum 48K/128K & ZX Vega |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 3rd February 1984 |
Original Release Price: | Unknown |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Shaun G. McClure & Diane Rice |
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Every evening, as the last of the crumbs were swept on to the floor and the hunting-dogs scrambled for the morsels that fell from the long wooden tables, the talk would turn to 'serious' things and men would relate the tale of the "Morjan Crystal" and its immense powers.
Many believed that the crystal was the source of all that was evil in the land, and that only its removal would return the kingdom to its once great state. Others felt that it was the crystal itself that preserved life on the land and that without it all would turn to dust to be swept away on the cold east winds.
However there were the 'silent' ones among them who knew the true story behind the influence of the crystal and it was one of them that now turned to you and entrusted you with the 'task' you are about to embark upon.
It has befallen you to make your way to the infamous 'Black Tower' and, once there, to utilise every means at your disposal to destroy the 'Morjan Crystal' for once and for all. A simple enough task when you weigh up that it only entails the destruction of one small crystal ... but an immense one when you consider the risks involved.
You will need all your wits about you and then a great deal of luck as well, before your task will be over. And only time will tell if you are good enough.
Prepare to do battle with some very acute problems and to encounter such strange creatures as Ratabitts, Rocs and Beetles. Good luck on your quest...
This game comes in two distinct parts and as such, you will need to use 'code' word gained in part one in order to play part two. However there is an 'explore' routine in the game that will allow you to visit a number of the location in part two without the use of the 'code' word ... but be warned, you will not be able to complete part two unless you complete part one first.
Use RAMSAVE and RAMLOAD in order to store a position to memory but always use the more normal input of LOAD and SAVE in order to commit a position to tape as a permanent record of your progress.
There is more than one 'code' word, and therefore more than one ending to part one, so make sure you obtain the correct one... your task depends upon it being correct.
LOAD"" (ENTER)
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
3" Disc | A digital version of The Black Tower suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
A digital version of The Black Tower suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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