Genre: | Adventure Game: Text/Illustrated |
Publisher: | Mosaic |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Atari 400/800/600XL/800XL/130XE, BBC Model B, Commodore 64/128 & Spectrum 48K/128K |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 5th December 1986 |
Original Release Price: | £9.95 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 94g |
Box Type: | Cassette Single Flat Clamshell Black |
Author(s): | Pete Austin |
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If you're an Archers fan, you'll enjoy this game. Read Review
If they put you in charge of The Archers, how would you change life in Ambridge? Here's your chance to find out. In this four-part, text game you are the story editor, taking the plot decisions for Jack Woolley, Eddit Grundy, Elizabeth Archer and Nelson Gabriel.
You're in charge, but you'll have to face the consequences of your decisions. They may cause a stir in The Bull - or in Broadcasting House. Watch out for memos from the Controller of Radio 4 and see how your fare in the charts!
Level 9 Computing has teamed up with scriptwriters from the world's longest-running broadcast serial to create a game that takes you behind the scenes - and into the heart of Ambridge life.
As a trainee scriptwriter on The Archers radio programme, you must make plot decisions for four major characters: Jack Woolley, Elizabeth Archer, Eddie Grundy and Nelson Gabriel. But beware, the plot has its own momentum, and events can easily get out of hand.
When you have loaded the first part of the game, following the instructions below (under the heading Using The Program) you will see the beginnings of a plot for the first character to be played. As you progress through the story, you will be asked to make editorial decisions. Press a number from 1-3 to choose one of the options suggested. Pressing key number 4 will display the command and help system menu. This gives a list of additional features in the game and full instructions on how to use them.
The aim of the game is to keep up the audience figures and hope for a record number of listeners. At regular points in the game you will be shown the audience figures to indicate how well you are doing. Memos from the Controller of Radio 4 will also help alert you to possibly dubious plotlines!
There are a number of random elements in the game, and the same plotlines may not appear every time you play.
If you are already an Archers fan, you will be familiar with the population of Ambridge. Others will find biographical details of the main characters below and overleaf.
Tape: CHAIN"" (RETURN)
Disc: SHIFT-BREAK
On the tape version, when a game starts, stop the tape and do not rewind it. You will be prompted to load the next part if you manage to complete the preceding one.
When you reach the end of a program, a message on the screen will ask you if you want to go on to the next program. Type YES (RETURN) or just RETURN. Start the tape on Play and press RETURN twice. The next program loads in the same way as the first one. Remember to stop the tape when the game starts again.
On the disc version, you may also select the part you wish to play from the on-screen menu.
While playing the game, you can save your current position (so that you can turn the computer off, yet return later to the same stage in the game). To do this, insert a spare, blank cassette in the recorder.
Type 4 instead of 1-3 when asked to make a decision. This will display the command and help system on the screen. Press the RECORD buttons on the recorder, type SAVE (RETURN). If the program asks for a filename, type any short word and RETURN. When a message appears on the screen to tell you the save is completed, stop the recorder.
To load a saved game, you must be playing the *same* part of the game that you were playing when you saved the game (i.e. that program must be loaded). Remove the game cassette from the recorder and replace it with the one used to save the position earlier.
Type 4 instead of 1-3 when asked to make a decision to display the command and help system on the screen. Type LOAD (RETURN). (If the program asks for a filename, type whatever name you used to save the position and then RETURN.) Rewind the cassette on which the position was saved and press the Play button on the recorder. Press RETURN.
When a message appears on the screen to tell you the load is completed, stop the recorder. The saved game position will reappear on the screen.
Tape: CHAIN"" (RETURN)
Disc: SHIFT-BREAK
Game Design: Pete Austin
Pictures: Joan Lamb
Transport to your computer, adventure system and graphics system: Mike & Nick Austin
Archers Theme by Arthur Wood (c) Boosey and Hawkes
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of The Archers suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) |
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