Design and save beautiful multi-coloured sprites, and then use them in your own programs! Full editing facilities under cursor control included.
Spritemaker 64 allows you to easily create multi-coloured animated sprites and append them for use in your own programs! You can now design sprites in normal or high resolution and save them to tape or disk for later use.
Using Sprites In Your Own Programs
The sprites you have defined must be loaded separately from any programme which uses them; they must be loaded first. To do this, type:
This will load the sprites from cassette. If you are using the Commodore 1541 disk drive, type:
When loading is complete, type:
POKE 52,50 (RETURN)
POKE 56,50 (RETURN)
This lowers the top of memory pointers to protect your sprites from being overwritten by Basic programs or variables.
Note: "FILENAME" is the name you gave to the sprite set when you save dit with the editor.
Sprite 0 is located at memory location 12800 onwards, the pointer to Sprite #0 is 200, Sprite #1 is 201, and so on. These values must be placed in the appropriate sprite pointer register, e.g. 2040-2048.
The following utilities are also available to allow you to edit the supplied screens of this game:
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