Genre: | Unknown Genre Type |
Publisher: | ECC Publications |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 13th February 1986 |
Original Release Price: | Unknown |
Market Valuation: | £3.00 (How Is This Calculated?) |
Item Weight: | 124g |
Author(s): | - |
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As the body count gets higher you slowly become insane and incapable of killing Jason. My suggestion, to stave off a visit to the funny farm, is to rip the tape from your data recorder and throw it in the nearest bin.
Benny Hill's Madcap Chase (DK'Tronics)
Benny Hill's Madcap Chase has a very small playing area and to be honest, not a lot happens. If it weren't for the graphics, this game would receive less than the three stars it is awarded.
Skyfox (Ariolasoft/Electronic Arts)
Real or not, I don't care who the enemy is... just let me at 'em!
The least attractive feature of Yabba Dabba Doo is the graphics. Colour and scenery are flat and unadventurous - blue sky, green hills and yellow foreground. That's it.
Gerry The Germ may be part of Firebird's top range but it's hardly hot - just a little flushed.
Realm Of Impossibility (Ariolasoft)
You will need a good hour to get tired of this boring and repetitive game - 50 minutes to get through most of the dungeons but, first of all, 10 minutes at the start rolling on the floor in uncontrollable laughter at the graphics.
The Giddy Game Show (Mirrorsoft)
Computer games should only teach about computers, while teaching to read is best left to books. This game does nothing to prove the contrary.
Play Your Cards Right (Britannia)
Higher or lower, higher or lower... To think that someone at LWT took the trouble to compile these incredibly stupid questions and find 100 people willing to answer them... It's dreadful.
Daley Thompson's Super Test (Ocean)
A good, addictive game for new users to get into quickly and will obviously have a wide appeal.
The Never-Ending Story (Ocean)
A split screen format has attractive pictures at the top, with pictures of the objects you are carrying or people with you superimposed.
If you forget about the abysmal plot, substandard graphics, lack of music and predictability of each screen you could say that the game is addictive. Yes, you could, but I'm not.
Prepare yourselves for the contest of all time - grind those blades and mend the weighted nets.
Not just another 128 revamped con job. Gameplay is different, and the new locations make you forget that you are playing a game which has been around for over a year.
Sweevo's Whirled (Gargoyle Games)
While Sweevo's Whirled is clearly better than the original Sweevo's World, by virtue of being much more complex and vastly larger in size, the lack of good sound and anything really new and noteworthy leads up to knock a point off for not trying as hard as possible.
Good graphics, reasonable animation, tiresome music and monotonous gameplay; we gave it three stars when it appeared last summer, and there's little reason to change that rating. Strictly for the freaks.
Three Weeks In Paradise (Mikro-Gen)
A slightly upgraded version of the original 48K version, the new screens add an extra, if small, challenge so the price has risen by only one pound, Just as much a classic as the original.
If you're new to adventures and want to break yourself in gently and cheaply, the game is pleasant enough.
All told, this game is good value and certainly comes top of this month's budget software.
In both the text and graphic version of this game, you will need to explore widely before solving the major problems and neither are likely to be solved in an afternoon.
The new, improved Runestone is now in very good shape, looking and playing a whole lot smoother than before. What's more, it's being sold at the same price as the first version. To my mind that means it deserves an uprating on its previous four stars.
The package invites use rather than putting up a barrier between it and beginners.
The package is too slow, in both control and operation, and does not have the flexibility which a professional designer would need.
While it is likely to have a rather limited market, it is certainly a highly satisfactory package for the budding games programmer.
QL Paint (Sinclair Research)
The Wanderer (Pyramide)
Pro Fortran-77 (Prospero)
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