Genre: | Compilation Of Arcade Games |
Series: | Number 24 in Psytronik Tape Collection (Commodore 64) |
Publisher: | Psytronik |
Contents: | |
Cover Art Language: | English |
Machine Compatibility: | Commodore 64, Commodore 128 |
Release: | Professionally released on Cassette |
Compatible Emulators: | WinVICE 2.4 x64 (PC (Windows)) Commodore Emulator (PC (MS-DOS)) |
Original Release Date: | 28th January 2015 |
Original Release Price: | £6.99 |
Market Valuation: | £6.99 |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
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To avert this threat we are sending two Sheepoid units onto their mother-ship. Use your Sheepoids to wipe out the strange alien threat and save the Earth from ungulate domination!
Warning: Sheepoid Dx consists of strobe effects that are guaranteed to melt your brain!! Well, not quite, but they may affect those who suffer from any condition in which strobe lighting is unsuitable. It is advised that, if you do suffer from a condition like this, you should disable the in-game strobe effects for more comfortable gameplay.
Planet Earth is facing a major threat - yet again! This time from a giant mothership from outer space. It is armed with deadly laser cannons that are pointing directly at our little blue-green planet. Our scientists have tried to contact the beings on-board but all they got in response to our signals were a series of angry bleating sounds! It turns out the ship is being run by *alien space goats*!! And they are threatening to invade our planet in order to make it their own. Gibber!!
Luckily, our clever scientists have come up with a plan to thwart the alien threat. They have built a vortex machine capable of transporting two sheep-sized animals onto the alien ship - and so they did just that! Two specially modified Sheepoids have been armed and transported onto the mothership. Thanks to their magno-hooves, the Sheepoids landed safely inside the ship, one on the ground and one on the right-hand wall. Now they are ready to save the Earth from world domination.
There is a game for one player only.
Your mission is to guide your Sheepoids through 24 different levels inside the Space Goat's mothership. Armed with a bleating pulse ray, you must bleat at the enemies that appear in the current vortex which you are fighting your way through. During the fight, your Sheepoids will encounter fellow sheep - who have obviously been sucked into the zone by accident.
If you pick up a fellow sheep, it will award you a smart bomb. You can only carry one bomb, until it has been used. Avoid shooting at fellow sheep otherwise you will lose points from your score. Also, be careful not to shoot your own Sheepoids! Can you shoot your way through 24 levels, and save the world, or will the Space Goats claim victory and conquer Earth? Good luck Sheepoid - mehehehh the force be with you. Baaaah!
Use a joystick in port 2.
SPACE detonates a smart bomb.
Programming and concept: Richard Bayliss
Additional support: Georg Rottensteiner
Graphics: Trevor Storey
Music and Sound Effects: Richard Bayliss
Loading Screen: Steven Day
Tape Loader: Martin Piper
Tape Mastering: Richard Bayliss
Disk Menu: Richard Bayliss
Note: This game was originally released in 2011 at RetroVision but now features enhanced graphics and gameplay.
Once upon a time in a farmyard, there lived a mischievous little sheep named Pepito. One day, Pepito snuck away from the farmyard and into the adjoining woods. There he found some strange mushrooms growing by an old pear tree. Pepito decided to eat the mushrooms along with some of the rather over-ripe pears that were scattered on the ground. Before very long Pepito started to feel strange... Very strange indeed! The world started to spin around him and before he knew what was happening, Pepito found himself in mindspace!
This is where you come in. You must guide Pepito through 16 levels of Mindspace and get him out of his nightmare and back to reality. Pepito can jump onto platforms but make sure you avoid hazards like meat hooks and spikes. Pepito canot swim either so make sure you avoid the water at the bottom of each level.
Each level of Mindspace is guarded by assorted aliens, including green Martians, blue Penguin ships, Space Chickens and Wiggly Worms. Pepito can shoot balls of wool at the nasties, which can be increased in size using a power-up. The larger the ball of wool you shoot, the more points you will earn.
A series of falling objects will appear in the game. Pepito can pick those objects up which affect the gameplay. Note: Not all objects are useful!
Yellow - Super Gun: | This will increase the bullet size and speed power of the bullet which Pepito shoots. |
Pink - Protection: | Pepito will be wearing a miner's hat for a short period of time, to make himself invincible from the aliens and space chickens. |
Blue - Drencher: | If Pepito collects this object, the object will drain all power-ups and restore Pepito to the size he had at the start of the game. |
Whistle: | As said earlier, at the end of each level of this game, this object *must* be collected so Pepito can "take off" to the next planet of mindspace. |
Joystick in port 2.
Programming & Concept: Richard Bayliss
Additional Programming: Martin Wendt (Jump physics)
Graphics: Shaun Pearson
Music: Richard Bayliss
Loading Screen: Steven Day
Tape Loader: Martin Piper
Tape Mastering: Richard Bayliss
Disk Menu: Richard Bayliss
Disk: Insert disk and type LOAD "*",8,1 (RETURN)
When the "Ready" prompt appears, type RUN (RETURN)
Follow the on-screen prompts to load the program of your choice from the disk menu
Press SPACE to bypass the bitmap intro screens.
Tape: Insert tape and hold SHIFT and RUN/STOP
The following utilities are also available to allow you to edit the supplied screens of this game:
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