Genre: | Arcade; Grid-based Shoot-'Em-Up |
Publisher: | Psytronik |
Machine Compatibility: | Commodore 64 |
Release: | Professionally released on 5.25" Disc |
Available For: | Commodore 64/128 |
Compatible Emulators: | WinVICE 2.4 x64 (PC (Windows)) Commodore Emulator (PC (MS-DOS)) |
Original Release Date: | 1st June 1984 |
Original Release Price: | Unknown |
Market Valuation: | £4.00 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Richard Bayliss & Jon Wells |
There is 1 other item featuring this same game (that we know about!). Click any of them for their details.
Unfortunately no-one is currently selling this item.
Worried you're being ripped off? Closing prices on eBay can help you decide what a reasonable price is for a particular item.
Presumably made by Jeff Minter game fans for other fans... They'll probably snap it up. Read Review
Richard Bayliss presents a tribute to Lazer Zone by Yak The Hairy.
The neon vortex is under attack!
A nightmare has just begun! The Neon Vortex is under attack from strange and bizarre psychedelic experiences from outer space! We have transported two micro sheep to fight against the Neon Vortex invaders.
Stand by your defences!
A nightmare has just begun! The Neon Vortex is under attack from strange and bizarre psychedelic experiences from outer space! We have transported two micro sheep to fight against the Neon Vortex invaders. Your sheep are also armed with a deadly "smart bomb" that will destroy everything on the screen. Use these wisely as your sheep can only carry one smart bomb per level. You must also rescue baby sheep trapped in the vortex; if you should shoot them you will lose 1,000 points from your score. Be careful when using the "smart bomb" as this will also destroy any baby sheep on the screen!
Use a joystick plugged into port 2. Left/Right moves your bottom sheepoid. Up/Down moves your right sheepoid. SPACE BAR detonates smart bomb.
On the title screen, use joystick up/down to enable/disable in-game strobe effects.
Hold down SHIFT and press RUN/STOP
Programming: Richard Bayliss
Loading Screen: STE '86
Multi-Screen construction Kit Library Source: Jon Wells
Additional Support: Achim Volkers
Cover Artwork: Mat Recardo & Alf Yngve
Packaging: Jason MacKenzie
The following utilities are also available to allow you to edit the supplied screens of this game:
We thank you from the bottom of our hearts if you report something wrong on our site. It's the only way we can fix any problems!
You are not currently logged in so your report will be anonymous.
Change the country to update it. Click outside of this pop-up to cancel.
If you auction an item, it will no longer show in the regular shop section of the site.