Genre: | Arcade Game: Shoot-em-up |
Series: | Number 16 in Arcade Collection (Spectrum) |
Publisher: | The Hit Squad |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Commodore 64/128, Nintendo, PC Engine (EU Version) & Spectrum 48K/128K/+2/+3 |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 23rd June 1990 |
Original Release Price: | £2.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Stuart J. Ruecroft & Andrew J. Glaister |
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Not exactly the most exciting blast about. There's loads of better games of this ilk available at the magic budget price. Read Review
It's incredibly frustrating having to go all the way back to the beginning of a level when you die, and some players might find this a little too much. Read Review
A well programmed conversion that should go down a treat with all shoot 'em up fans. Few levels and OK-ish sound. Read Review
Good budget laser action. Showing its age a bit, but fun, nonetheless. Read Review
A jolly good blast. Like Nemesis, only more so. Just buy it, it's flamin' great! Read Review
A total disaster. Take away the original's fabby graphics, musical qualities, convert it into a one player (at a time) game, and reduce the rip-snorting action to a pitiful snail's pace. Add a dash of flicker with a small helping of colour clash. Stir once, then throw out with the rubbish! Read Review
It's much in the same vein as Nemesis and equally hard, although luckily Salamander is miles better. Read Review
Beyond infinity lies the evil galaxy dominated by the forces of the despotic Salamander; A hero must persuade his compatriots to join him on a journey into hell and beyond. Organic Monsters of destruction, Nuclear Spiders, Infernos burning like raging seas in torment, Caverns of Despair, Demons beyond the dimensions of our minds...
Now is the time. You are the hero.
The ultimate objective is to destroy a huge brain which controls the Salamander's domain. To achieve this, you have three space-ships that possess limited weaponry but have the capability to multiply their firepower four times. Each of the four levels is made up of different types of terrain and opponents. At the end of which is a large and very powerful enemy who must be destroyed before you can continue.
As your ship races into the start of level one, learn the best position to destroy all of the waves of aliens. Each of these early waves will leave behind a bonus weapon if you destroy the whole row. In this way, you can start the game with enormous weapon power. With Lasers and missiles, plus two multiples, very few aliens can stand in your way, but be careful - Death normally comes rapidly to those who are over confident, or just a little bit too greedy.
The first level consists of at least five distinct terrain types and the best way to survive is to adapt your playing style to suit each one as it comes hurtling by your ship.
To beat the Salamander, you will require cunning, dexterity and maybe a little luck - but always remember - who knows what is approaching around the next corner?
I - Left, O - Right, Q - Up, A - Down, N - Fire
You may also use the cursor keys to control movement or a joystick.
SPACE - Pause/Quit Game
LOAD"" (ENTER)
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Salamander suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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