Genre: | Unknown Genre Type |
Publisher: | Future Publishing |
Cover Art Language: | English |
Machine Compatibility: | Atari ST |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 1st January 1990 |
Original Release Price: | £3.95 |
Market Valuation: | £3.00 (How Is This Calculated?) |
Item Weight: | 90g |
Author(s): | - |
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Onslaught (Hewson Consultants)
The strategy element, the graphics, the variety of levels and the separate mind duels all make Onslaught original, exciting, and fun to play, even if it is horrendously difficult to grab much land.
Intense gameplay... intense action... The complexity of the game is daunting to the first-time player, yet it's also the source of its appeal as a realistic shoot-'em-up that requires learning, skill and intuition.
It's the mixture of excellent graphics and strategy which makes Tower Of Babel a success, and if you combine this with no luck-factor involved, only sheer determined logic, then you have yourself a challenging and addictive game.
The Hound Of Shadow (Electronic Arts)
Other than its poor parser it's an excellent game that should give you plenty of sleepless nights; when you're not up playing it, it will be on your mind.
In any action game what matters most is how playable and addictive it is... And Moonwalker certainly delivers the goods.
Day Of The Pharaoh (Rainbow Arts)
Day Of The Pharaoh's roots are buried deep in the history of the computer games industry but it's more sophisticated than its Kingdom and Empire ancestors and it has some entertaining arcade style sequences.
Drakkhen is neither a great RPG nor a good action game. It derives its strengths and weaknesses from a mixture of both.
Future Wars has enormous appeal for avid adventure fans who are after a game that takes longer than ten seconds to solve. Combine this with its brilliant graphics, and the point/click environment and you have one hell of a game for the adventure pro.
Star Command (Strategic Simulations Inc)
A vast role-playing adventure with varied tasks and challenges this may be. But it's too slow and too cumbersome to be worth the effort to find out.
Exciting? I should say so! This may not be Microprose, but it sure as hell is fun.
Timid action, shallow gameplay, annoying disk access and average audio-visuals do not make Shinobi an immediately endearing proposition. The deficiencies would have been forgivable a year ago, but ST owners now expect a bit more.
Double Dragon II (Virgin Games)
Double Dragon II is a great game to while away an hour or so, but it suffers from the same deficiency as its predecessor - it's too easy to complete.
Tintin On The Moon (Infogrames)
A combination of dodge-the-asteroids and a platform game - and they combine surprisingly well. But, unfortunately, both of them become repetitive, with difficulty being the only variable.
There's a lot that stands this game in good stead, but it becomes tedious once the delight in its graphics wears off.
Well programmed, splendidly decorated, Pro Tennis Tour is addictive and fun to play.
Animation is smooth, joystick control responsive, and although the game isn't going to win any prizes, it may well enjoy a little more than the statutory fifteen minutes of fame.
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