Genre: | Compilation Of Arcade Games |
Publisher: | Acornsoft |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B |
Release: | Professionally released on Cassette |
Available For: | BBC Master Compact & BBC Model B |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 1st July 1986 |
Original Release Price: | £9.95 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 90g |
Box Type: | Cardboard Box (Decorative) |
Author(s): | Geoff Crammond |
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If you wish to race at Silverstone, use the Revs cassette and follow the loading instructions detailed in the Revs package.
The tracks on this cassette are supplied in the following order:
Brands Hatch | CHAIN"BRANDS" |
Donington Park | CHAIN"DONINGTON" |
Oulton Park | CHAIN"OULTON" |
Snetterton | CHAIN"SNETTERTON" |
If you are loading the 4 Tracks cassette for the first time you are recommended to follow the loading instructions below. However, to speed up loading time you may fast forward the cassette to the approximate starting position of the particular track and CHAIN the relevant file as shown above.
1. To load and run the program place the 4 Tracks cassette (fully rewound) in the cassette recorder, type CHAIN"4TRACKS" (RETURN).
2. You will be presented with the following menu choice:
1 BRANDS HATCH
2 DONINGTON PARK
3 OULTON PARK
4 SNETTERTON
(If your cassette recorder has no motor control press STOP at this point.)
Now select your track by typing the appropriate number and then press the Space Bar as prompted. (Restart cassette recorder if necessary.) The program will now search for the chosen track choice and the Revs banner will be displayed when loading has started.
3. Once the track has loaded, you will be prompted to insert the Revs cassette. At this point, remove the 4 Tracks cassette, insert the Revs cassette (fully rewound) and press the Space Bar.
4. When the Searching message appears you should press PLAY on the cassette recorder. Loading of the remainder of the game will begin after about two minutes. The main program will take a further four minutes to load.
Note 1: Until the file Revs2 on the Revs cassette starts loading, please ignore the rewind tape message.
Note 2: We recommend that, before starting the loading procedure, you fast forward the Revs cassette to the middle of the file named Revs1; this will reduce some of the subsequent loading time.
Please refer to the Revs Driver's Manual for details of how to play Revs.
If you wish to race at Silverstone use the Revs disc and follow the loading instructions detailed in the Revs package.
The 4 Tracks program is loaded by means of an 'AUTO-BOOT' and this is executed as follows:
1. Place the disc in the disc drive. Do not close the hatch.
2. Press SHIFT.
3. While holding down SHIFT, press and release BREAK.
4. Release SHIFT.
5. Close the hatch.
The program will start as soon as loading is complete. (Note that this disc will work in drive 0 of either 40 or 80 track disc drives.)
You will be presented with the following menu choice:
1 BRANDS HATCH
2 DONINGTON PARK
3 OULTON PARK
4 SNETTERTON
Select your track by typing the appropriate number and then press the Space Bar as prompted. Your chosen track will now be loaded from the disc.
Once the track has loaded you will be prompted to insert the Revs disc. At this point remove the 4 Tracks disc, insert the Revs disc and press the Space Bar.
Please refer to the Revs Driver's Manual for details of how to play Revs.
Graham Hill Bend
This corner is quite straightforward in an F3 car and can be taken flat out easily if you stick to the right line. Use 3rd gear, or perhaps 4th if you have a really good exit from Druids. Get into the bend early and make use of the ample amount of road on the exit to minimise the drain on revs that cornering generates. Get up to 5th if you can before braking for the next left-hander.
Druids
Another difficult one which requires a lot of practice. Points to remember are that the corner is blind, exit speed is more important than entry speed, and letting your revs drop too low in midcorner will ruin your exit speed. You will approach in 4th gear at nearly 6,000 rpm - don't brake too late, and get down to 2nd quickly and cleanly. Power steering has been built into the "Revs' joystick for this corner, so you will also need to get used to the different amount of lock required to negotiate the bend. Try to maintain momentum by virtually free wheeling into and around the first half of the corner, then start to apply gentle throttle from the apex marker onwards, increasing to full throttle just before you have straightened up for the exit. Keep turning right as you exit so that you are prepared for the entry to the next left-hander at Graham Hill Bend.
Paddock Bend
Approached in 5th gear, braking is difficult because you need to stay on the left of the circuit and make a straight line so that you maintain the balance of the car for an accurate turn in. The turn-in point itself must be determined by practice and experiment because you cannot see the apex or exit of the corner. Change down to 4th gear while braking, and then get back on the power quickly to get a good exit speed up the hill towards the hairpin at Druids. If you can exit Paddock with 5,500 rpm or more in 4th gear you are doing well.
Surtees
Another difficult bend for late braking because the road is curving (similar to Paddock), so try to make a straight line on which to apply the brakes very smoothly. Use 3rd gear and turn in very late applying the power gently and smoothly to ensure a fast exit because this bend is followed by a long straight for which you want as much speed as possible. Aim to be pulling about 6,000 rpm in 3rd at the exit kerb. Then take 4th and 5th and proceed along the straight making it as short a distance as possible, but take the opportunity to relax slightly before Hawthorns Bend.
Clearways
Smoothness is very important here to ensure a good run past the start/finish line, so try to keep momentum up by not braking too hard while you change down to 4th gear. Turn in early and do not miss your apex point otherwise you will definitely run out of road on the exit. Aim for about 5,800 rpm at the exit kerb in 4th gear, and then take 5th for the run back to Paddock Bend.
Hawthorns Bend
A demanding corner, but if your car is set up correctly it should be flat out in 5th gear (use 4th while learning the circuit). Turn in quite late because the exit kerb appears as soon as you have rounded the apex of the corner.
Westfield
A relatively simple-looking 4th gear bend, but one which is difficult to get absolutely right. Brake gently and change to 4th, and make a wide are into a late apex, staying hard on the gas-pedal - if done correctly you will be taking 5th almost as soon as you have completed the bend.
Dingle Dell Corner
You need a gentle brake application while slotting down to 4th, and an early turn-in to use the large amount of road available on exit. It sounds easy but it is not because you cannot see any of the corner before you get to it! Keep turning right after the exit to prepare for Stirlings, but stay in 4th gear.
Stirlings Brake quite hard and drop down to 3rd gear, turn in positively and get back onto the loud pedal with a firm squeeze as early as you can. A good run will give you about 5,700 rpm at the exit.
Craner Curves
Easily taken flat out in 4th and 5th gears, but you will need to choose a smooth economical line and make sure you are well positioned for the braking area for the Old Hairpin.
Redgate
Approached in the 5th gear, you will need to brake and downshift to 3rd (maybe 2nd while learning the track) for the turn-in, which should start you on a smooth rounded are past the apex and out to the exit kerb with 5,600 on the clock. It looks straightforward, but it is remarkably difficult to ever do well enough to be satisfied.
The Old Hairpin
Not a hairpin at all, but a bloodcurdling 4th or even 5th gear bend which is approached downhill and bottoms out at the apex. This is the quickest bend on the circuit and very important to get right. Braking must be short-lived but smooth and gentle - no sharp stabs, and a quick downchange to 4th. Be careful of positioning because the road bends inwards around the turn-in point.
Park Chicane
The chicane is 2nd gear and quite straightforward if you remember the 'slow in, fast out' rule. It also pays to cut the apex kerbs a little here, although beware of overdoing this because they can throw you off the track or into a spin. If you get the whole thing right you will leave the exit kerbs with 6,000 rpm. Bear in mind that this is another section where you are using the 'Revs' power-steering.
Get on the power really early and hard, and attack the apex, keeping the car turning right so you don't run out of road on the exit. 5,900 rpm on the clock in 4th or 5,000 in 5th and you're doing very well. The swoops that follow are easily flat, but make sure you are correctly positioned to approach Macleans.
Macleans
Brake, change down to 3rd and turn in using a gentle are keeping the power on hard-expect to see 5,900 rpm if you get it right.
Coppice
Very difficult because it's not possible to see anything of the corner until you turn in, and therefore you have to learn by experience when to turn and by what degree. However, you do not need to brake heavily and it can be taken in 4th gear when you are fully confident; make use of all the road on the exit.
Sear
Hard braking is required and a change down to 2nd gear for this right-angled bend onto an important straight. Don't let your revs die too much in mid-corner, and aim to have about 5,700 rpm at the exit in 2nd gear.
Riches
Riches is approached in 5th gear and (depending on wing settings) can be taken flat out or nearly so. It is a double apex corner and it is therefore important to make a good first apex, after which the remainder of the turn should flow easily. 5,400 rpm should be a good target for the exit.
The Esses
There are two different approaches to the first part of the Esses, and it seems to be a matter of personal preference amongst drivers as to which one is best. The first method is to brake and change down to 3rd staying on the right side of the track and then power across on a normal racing line to an apex on the left, staying on the left of the track for the turn in to the second section. The alternative is to approach on the right as normal, and then go diagonally left across the track on the brakes aiming directly for the apex while using the gearbox (down to 2nd in this instance) to help slow you down, then from the apex give the car a quick squirt before braking gently for the second section. Experiment with both techniques to see which is quicker on the stopwatch and, as a second consideration, which is more comfortable.
Russell
One of the most challenging corners anywhere in terms of bottle! It is approached downhill with revs picking up quickly in 5th, and it is essential to get through here flat. You will need the car well balanced on the wings, and try not to make jerky movements on the steering - smoothness is everything here, and good revs to see as you cross the start/finish line are a genuine 5,500.
The second part of the Esses, taken in 2nd gear, is the most important bend on the circuit because you will have a long flat-out section of nearly a mile after it, so every rev gained here will stay with you for half of the circuit and your lap time will be correspondingly quicker. Make sure you are smooth and get the power on early through the bend, and don't let your revs die at any point otherwise a good lap time goes out of the window. 5,500 rpm would be a good exit speed.
The Bomb Hole
A really fun corner which should be flat out in 3rd gear. Turn in hard and get to your apex and it should not prove too difficult.
Coram
A long flat-out right-hander during which you should try to take 5th gear as soon as your revs in 4th will allow. It's not difficult to take flat, but a good smooth line is essential to ensure that you do not scrub off any hard-earned revs - a lot of tyre screeching is a sure sign that you are not being smooth enough!
Lodge
This is taken in 3rd gear after heavy braking, and remember that the corner is tighter than a right angle, so turn in quite late, make a good apex on the blind brow and accelerate over the exit kerbing with 5,400 rpm showing before you come back onto the start/finish straight.
Druids
Approach Druids on the left side of the track and a quick brush on the brakes is all you need before you turn in quite hard in 5th gear. Get back on the power and make your first apex (this is a double apex corner) early, then let the car slide out towards the middle of the track before you make your second apex which should see you over the brow and on the exit kerbing strip with about 5,400 rpm on the tacho.
Old Hall
This corner is quite quick in 4th gear despite the fact that it looks slower because of its wide entry and narrow exit, and there is no particular trick to it apart from ensuring that you do not brake too hard - a quick dab will do as you snick down to 4th from 5th, and then get back on the power as soon as you can, hoping to see about 5,700 rpm in 4th at the exit.
Knickerbrook
You will be in 5th gear when you approach the very fast and blind right-hander which should be taken flat out. It is important to make a good apex or you will run out of road on the exit, at which point you should see about 5,500 rpm on a good lap.
Cascades
Make sure, as you approach the right-hand downhill sweep at the end of The Avenue, that you go through it from left to right so that you are well positioned on the right-hand side of the track for the entry to Cascades, which can be taken in 5th gear (but only just) but 4th will do for learning. After that small amount of braking run in quite late but quite hard and keep as much power on as you can, ensuring that you keep to a good solid apex. If you do the corner well you should see 6,000 in 4th or 5,000 in top before you set off for the hairpin.
Island Hairpin
Brake late and get down through the 'box to 1st gear quickly. Allow your momentum to turn you in and take you round the first part of the turn, and then apply power as you begin to come out. Be careful not to put too much power on too soon or you will understeer off the outside of the circuit. You should take 2nd gear almost as soon as you straighten up on exit, and bear in mind that the 'Revs' power steering is in use for this corner.
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Revs 4 Tracks suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) |
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