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Genre: | Unknown Genre Type |
Publisher: | Superior |
Cover Art Language: | English |
Machine Compatibility: | Acorn Electron |
Release: | Professionally released on Cassette |
Available For: | Acorn Electron, Amstrad CPC464, Archimedes A3000, BBC B/B+/Master 128/Master Compact & Commodore 64/128 |
Compatible Emulators: | Elkulator 1.0 (PC (Windows)) |
Original Release Date: | 1st December 1986 |
Original Release Price: | £9.95 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Tim Tyler & Matthew Atkinson |
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An instant classic, a game every BBC owner should own and a new standard for other programmers to aim for. Read Review
Far from being a pale shadow of the two earlier Repton games, this is a quantum leap forward and should provide you with hours of fun and excitement. Read Review
Quite simply one of the most addictive games I have ever come across. Read Review
A must for every Electron user. The game's graphics aren't the greatest I've ever seen but this is soon forgotten as you wrap your mind around the puzzles. Read Review
Repton 3 - Are you ready for the ultimate challenge?
Our original Repton game was immediately acclaimed as a refreshingly new concept: a game requiring dexterity to complete its arcade-style elements, and clear logical thinking to solve its strategic puzzles. Repton involves retrieving treasure whilst avoiding falling rocks, fearsome monsters and haunting spirits. "This is an astounding game reaching new heights in BBC arcade adventure," enthused The Micro User magazine.
Repton 2, released last Christmas was larger and much more challenging than before. Acorn User wrote: "Repton 2 is better than anything I've played on the BBC Micro or Electron. Brilliant!"
Now, available for the Commodore, Amstrad, BBC Micro and Electron, we proudly present Repton 3. A screen-designer is included for devising your own game screens. There is also a character-designer which enables you to redesign any or all of the game's characters.
Repton 3 is much larger than its predecessors - it has 24 fascinating screens. All the favourite Repton characters have been retained, together with several new ones: a creeping poisonous fungus, time capsules and golden crowns.
Can you complete Repton 3?
Repton 3 has a total of 24 game screens. These are provided as three files with eight game screens in each:
File 1: PRELUDE
File 2: TOCCATA
File 3: FINALE
The PRELUDE file is loaded automatically when the Repton 3 game is first loaded.
The PRELUDE, TOCCATA and FINALE files are on side 2 of the cassette. To load any of these files, simply select the "L" option on the main Repton 3 screen, and enter the appropriate filename.
In order to complete Repton 3 you must carefully determine your routes through each screen in turn, with the aim of defusing the time-bomb by passing over it. However, before the time-bomb can be defused, you must first:-
Each screen has a time-limit and, if you do not complete the screen within this time-limit, the time-bomb will explode and you will lose a life. Repton can, however, travel backwards in time because whenever a time-capsule is collected, the time-bomb's clock is reset.
Each screen comprises a series of puzzles. Many of these are interlinked and you may have to solve a number of small puzzles to enable you to tackle a large one. The puzzles may, in some cases, seem impossible - but we assure you that Repton 3 can be completed.
Rocks will fall if unsupported and should one land on you it will kill you. You must also avoid the monsters, spirits, skulls and fungis - contact with these is fatal.
When an egg falls, it cracks upon landing and a monster hatches out. The monsters are killed by pushing or dropping rocks onto them.
There may be up to eight spirits on each screen. They always follow the walls to their left until they reach a cage. When a spirit enters a cage, it changes into a diamond. A spirit may become dazed if you drop a rock onto it or collect all the diamonds immediately surrounding it. This is to be avoided as the spirit will then move endlessly in a small circle.
Watch out for the poisonous fungus which grows incessantly sealing your fate. Trap it in by surrounding it with rocks if you can, or you may never live to collect the golden crown.
Your route may be blocked by a safe. If so, you must locate a key which will open all of the safes on the screen revealing a diamond within.
Each screen may have a maximum of four transporters. They cause you to be rematerialised at some other location on the screen, but each transporter can be used once only.
Z - Left, X - Right, * - Up, ? - Down, M - View Map (Screens A-E only)
ESCAPE - Kill Yourself (Useful if you become trapped), SHIFT-R - Restart Game
P - Enter Password, L - Load Data File, S/Q - Sound On/Off
K - Select Keyboard Control, J - Select Joystick Control (Plus 1 Interface)
F - Select Joystick Control (First Byte Interface)
5 points ............. for collecting a diamond 20 points ............... for killing a monster 50 points .............. for collecting a crown
The Editor is loaded from side 1 of the cassette by selecting option 2 on the loading screen menu.
We recommend that you carefully read all the instructions in advance and experiment with the controls before attempting serious design work.
1 2 3 4 ______________________________________________ |/_V_|/_OPTS___|/_CHAR___|/_MAPS___| |XXXXXXX| | 5 |___|___| 6 | 7 |___|___| 8 | 9 |___|___| 9 | 11 |___|___| 12 | |_______| 13 | |XXXXXXX| | |X X| | |X X| 14 | |XXXXXXX| | | | | 17 |_______| | |_|_|_|_| 15 | XXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX
Note: When using the joystick, press the joystick button instead of pressing RETURN.
Note: Before selecting a new icon, it is necessary to confirm completion of the previous mode by moving the pointer to the End Zone (icon 13) and pressing RETURN.
Loading: | 1. | Select the Load Data File icon (icon 12) |
2. | Enter the name of the file you wish to load | |
3. | Press RETURN and wait until the pointer re-appears |
Note: The program will not allow you to edit any of the supplied Repton 3 game screens unless you are able to give the appropriate edit code numbers (displayed after each screen has been completed).
Saving: | 1. | Select the Save Data file icon (icon 11) |
2. | Give your file a name | |
3. | Press RETURN and wait until the pointer re-appears |
Pull-Down Menu 3 (CHAR) may be selected enabling you to use the following options:
Note: The program will not allow you to edit any of the supplied Repton 3 game screens unless you are able to give the appropriate edit code numbers (displayed after each screen has been completed).
Character | ||
Repton | 1 | Placing Repton on the screen determines his starting position. Otherwise, he always starts in the top left-hand corner |
Rock | - | Rocks will fall if unsupported |
Diamond | - | All the diamonds on a screen must be collected |
Blank Space | - | Use blank spaces to erase other characters on the map |
Earth Sections | - | Repton can dig his way through earth |
Barrier Sections | - | The flat-topped variety supports rocks and eggs but they will fall off the curved-top barrier sections |
Skull | - | Skulls are deadly if touched. They are good objects to use when constructing mazes |
Fungus | - | A dangerous creeper. It grows rapidly and is deadly on contact |
Crown | 1 | There should be one crown on each screen |
Egg | 4 | Eggs hatch into fearsome monsters |
Safe | - | Each safe contains a diamond |
Key | - | When Repton obtains a key, all the safes on the screen open to reveal their diamonds |
Spirit | 8 | Spirits must be carefully placed on the screen so that they will follow the walls to their left-hand side |
Cage | 8 | When a spirit enters a cage, it changes into a diamond. Ensure that you place as many cages on screen as you have spirits |
Time-Capsule | - | Consuming a time-capsule resets the time-bomb's clock |
Time-Bomb | 1 | Repton must defuse the time-bomb once he has collected all the treasure and killed all the monsters |
Transporter | 4 | Position the transporter on the screen by moving the pointer and pressing RETURN at the desired location. Now, keep the RETURN key pressed and move the pointer to your chosen destination point for the transporter. Releasing RETURN will now store that location as the transporter's destination point. |
This game was mentioned in the following articles:
The following utilities are also available to allow you to edit the supplied screens of this game:
A cheat for this game was included on the Cheat It Again Joe 2 compilation, released by Impact (Refer to the specific instructions on that compilation and match the cheat to the specific version. Note that emulated versions of the game may not work with this cheat).
A cheat for this game was included on the Cheat It Again Joe 2 compilation, released by Impact (Refer to the specific instructions on that compilation and match the cheat to the specific version. Note that emulated versions of the game may not work with this cheat).
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Repton 3 suitable for Elkulator 1.0 (PC (Windows)) | |
A digital version of Repton 3 suitable for Elkulator 1.0 (PC (Windows)) |
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