Genre: | Arcade Game: Maze |
Series: | Number 44 in Arcade Collection (Spectrum) |
Publisher: | The Hit Squad |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Amiga 500, Amstrad CPC464, Atari ST, Commodore 64/128 & Spectrum 128K/+2 |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 28th May 1992 |
Original Release Price: | £2.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | James Hartshorn, Nigel Kenward, JAM, Ashminster Computing Ltd Chris Jones, Jonathan Medhurst, William Byrd & Claude Sablatou |
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Authors: James Hartshorn, Nigel Kenward, JAM, Ashminster Computing Ltd Chris Jones, Jonathan Medhurst, William Byrd & Claude Sablatou
Not the most original game to burst onto your Spectrum screens, but if you are a fan of the style you will like this. Read Review
Like Gauntlet, if it had been written in French. As with the game's sampled speech, it's lost so much in the translation as to be virtually unrecognisable and it sounds as bad as it plays. Read Review
A cute and cuddly Gauntlet-style thingy with lots of twee features to please Pacman fans. And it's not a bad little maze game either. Read Review
If you've played Gauntlet before then Puffy will seem slow, jerky and unexciting and graphically far inferior in comparison. I wouldn't bother with it. Read Review
Help Puffy or Puffyn to complete as many levels as possible. To complete a level, you must collect all of the dots on the ground. The enemies take away life points once they have touched you.
You must avoid or kill them to survive.
All of the meat is useful for increasing life points.
Press the key "1" to play with the keyboard.
Press the key "2" to play with a Kempston joystick.
Press the key "3" to play with a Sinclair joystick.
To play with Puffy, press "4".
To play with Puffyn, press "5".
To begin, press Space.
If you have two magic goms (dots larger than the others), press "M" and you will have a map of the level in progress. If you have three magic goms, you can have extra fire power by pressing "F".
To pause the game, press "P". Press "P" again to resume.
You can choose from Puffy or Puffyn. Puffy is more robust and his shots are more powerful, while Puffyn keeps the objects that she picks up longer.
These differences are important depending on the level; certain levels are easier to get through with Puffy while others are easier to get through with Puffy while others are easier to get through with Puffyn.
You can even switch between the two on a level. To do this, you must possess one Mgic Gom (See Magic Gom under Bonus Items for more details).
Your character can fire an unlimited number of "normal" shots, which is effective against some enemies.
To survive, you'll need to pick up and use the bonus items you find scattered along the pathways.
You will be able to find different objects throughout the game, which will help you complete a level.
One of the presentation screens of the game shows these objects.
The best way to kill them is with Fire Power.
You can also kill them using a normal shot, but you'll ave to shoot several times.
Tip: You can avoid Ghosts by using Fire, Repellency, or Invisibiity.
Normal firing won't affect them at all and the Fire Power option will only immobilize them for a few seconds.
Tip: You can avoid Acid Puddles by using Fire, Repellency, or Invisibility.
The Dragons only fire at you if they see you. Only their flames are dangerous; their bodies are harmless. The flames can cross walls and burn you. Fire, Repellency and Invisibility are useless against the Dragon.
Tip: They always stay in the same place, so don't provoke them; just seek another passageway.
Only the head of a Snake is dangerous. You can step on their tails without any problem. A Snake will bite you even if you possess Invisibility and Repellency.
Once an Eye spots you, it won't leave you alone. The Eyes cannot be killed. The most you can do is immobilize them for one or two seconds by shooting them.
Tip: When an Eye starts moving towards you, fire on it and move one square away. Shoot it again before it wakes up and then move away for long enough so it no longer detects you. Eyes won't attack if you possess Fire, Invisibility or Repellency.
Repellency lets you frighten all enemies. Note: When you pick up the Invisibility option, the Repellency option no longer works.
This is a powerful bonus that lets you pass through certain walls. This bonus is lost once you pick up the Insensibility option.
Transportability has no time limit; you can keep it for a whole level.
This bonus is definitely the most powerful of all the bonuses. It makes you untouchable to all your enemies!
These blue pastilles (or dots) are very useful. When you pick up one or more Magic Goms, a lot of things can happen:
With one Magic Gom, you can get one of the following...
Beware: If you fire at a Magic Gom with normal firing or Super Shot, you will change from Puffy to Puffyn, or vice versa.
These are the pastilles (dots) that you must colect in order to finish a level.
Don't forget: Sometimes a Pad Gom will appear under a chest or a destructible wall - you'll still have to pick it up in order to finish the level.
Gobble these up to get life points!
Beware: If you fire on a roast lamp using normal fire or Super Shot, it will be immediately replaced by a Ghost!
The keys let you open doors and chests. You can carry a maximum of twelve keys. Economize them - certain levels need them all for you to finish. If you have twelve keys and you try to pick up more, the key you try to pick up will be destroyed. Don't pick up keys if you already have twelve; you may need it later.
Use a key to open a chest.
The Transportability bonus also opens certain chests.
You can open doors with keys.
The Transportability bonus also lets you go through doors.
If you wait long enough, all the doors of a level will open up simultaneously, this can be dangerous if the doors are keeping enemies imprisoned!
They let you open certain doors, secret passageways and invisible walls.
Beware: You might free enemies by passing over a trick trap door.
The Stun tiles will immobilize you for a few seconds when you pass over them. They disappear after you've passed through them. Take the Extra Speed option to avoid being slowed down by these tiles.
Ghosts are not hampered by the Stun tiles.
Z - Left, X - Right, J - Up, N - Down, K - Fire
128K Spectrums only.
Use "Loader" on the Main Menu to load.
The following utilities are also available to allow you to edit the supplied screens of this game:
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