Genre: | Unknown Genre Type |
Publisher: | 4mhz |
Machine Compatibility: | Amstrad CPC464, Amstrad CPC664 |
Release: | Professionally released on 3" Disc |
Available For: | Amstrad CPC464/664/6128 |
Compatible Emulators: | WinApe 2.0b2 (PC (Windows)) |
Original Release Date: | 15th June 2017 |
Original Release Price: | £9.99 |
Market Valuation: | £4.50 (How Is This Calculated?) |
Item Weight: | 200g |
Box Type: | Custom |
Author(s): | Lorena Azpiri, Javier García Navarro, Daniel Celemín García, Juan Diego Triviño Navarro & Jon Cortazar |
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Authors: Lorena Azpiri, Javier García Navarro, Daniel Celemín García, Juan Diego Triviño Navarro & Jon Cortazar
Don't even think about playing it. In fact, don't even look at it. You can thank me later. Read Review
The search for the treasures in the temple of Ramses II had cursed him for life but the words he heard in the mortuary chamber gave him, even at that moment of terror, a hope: "See you at the North Pole".
If his calculations were correct, he would have to cross the hollow earth through the zone of stones, the jungle zone or the ice zone according to the legends. In his step towards the centre of the Earth hoping to reach "The Pole"... Hoping to escape through one of those exists that, history explained, in a secret place where no-one had ever left his mark... In short, hoping to escape Abu Simbel.
"...See you at the North Pole. Stop."
Anything seemed better to him than what he had just lived.
Exhausted by the effort, he fell to the ground. If what was beneath his feet (those things were feet?) could be considered like that, hoping to open his eyes in another place, as far away as possible from those walls, away from that nightmare worthy of his worst dreams, finally recovering his normal appearance.
"Get ready for the trip. Stop."
The ground shook. It cracked open and he fell down to the lower floor. He lost consciousness.
When he awoke, a few yards away from him was... One of those damned drops! He almost fainted again, but not from exhaustion.
The search for the treasures in the temple of Ramses II had cursed him for life. He had thought that at the time, but the words he had heard in the mortuary chamber, when he had finally placed the bowl in the right spot, gave him hope: "See you at the North Pole".
When he heard those words again, he recalled the story he had studied a long time ago. He recalled Plato's Atlantis, the Annu and also the writings that spoke of the tunnels and underground cities built by that civilisation under the pyramids of Egypt to avoid the deluge and the change of the poles... "the North Pole".
He recalled after all that only such an extraordinary power as that of the inhabitants of the Hollow Earth would have been able to cause the curse that still held him captive.
He stood up quickly, and even while the stones were collapsing around him, he thought he would succeed. He had enough life left for that and more. If his calculations were correct, he would have to cross the Hollow Earth through the stone zone, the jungle zone and the ice zone on his way to the centre of the Earth, hoping to reach the North Pole to escape through one of those exists that the story told him were in a forgotten place where no-one ever left his mark, hoping to escape Abu Simbel.
Our hero is trapped in the temple of Abu Simbel after finally getting to the central mortuary chamber. Still looking like a dog without neck and front legs, he must escape the temple, full of dangers and deadly passages, to finally get rid of his curse. To do this, you will have to go through four zones crossing the Hollow Earth until you reach the exit: Temple Zone, Jungle Zone, Ice Zone and Fire Zone.
As a scholar and (public) university professor, you don't believe in the use of weapons... so you didn't take any to the temple when back in 1985 you entered it to find the lost treasure. Your only weapon is your ability to jump. You have two types of jumps: long jumps and short jumps.
Objects must be used in places that are engraved and bordered by a coloured frame. These places serve to open doors. There are colour frames that will simply teleport us to other places on the map.
Each zone has a final puzzle that needs to be deciphered. Tip: pay attention to the amulets.
O - Left, P - Right, Q - Long Jump, A - Short Jump
You may also use the cursor keys or joystick.
RUN" (ENTER)
Disc: Insert the disc into the slot and type:
|TAPE
RUN"DISC (ENTER)
Code: Javier Garcia Navarro (JGN)
Idea, Design And Graphics: Daniel Celemin Garcia (LordFred)
Music: John McKlain
Illustration: Lorena Azpiri
Cover: Juan Esteban (Sad1942)
Translation: John McKlain
Testers: metr81 y Jon Cortazar
RRSS: juliaroses
To Victor Ruiz for creating one of the best platformers in history... Long live the pixel-perfect jump!
In Memoriam: Alfonso Azpiri
Copyright (c) 2017 4mhz & LordFred
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
3" Disc | A digital version of Profanation 2: Escape From Abu Simbel suitable for WinApe 2.0b2 (PC (Windows)) |
A digital version of Profanation 2: Escape From Abu Simbel suitable for WinApe 2.0b2 (PC (Windows)) |
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