Genre: | Arcade Game: Platform |
Publisher: | Grandslam |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Amiga 500, Amstrad CPC464, Atari Lynx, Atari ST, Commodore 64/128, NEC TurboGrafx-16/PC Engine, Nintendo, PC Engine (EU Version)/TurboGrafix-16 (US Version), Spectrum 48K/128K & Spectrum 48K/128K/+2/+3 |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 1st May 1989 |
Original Release Price: | £8.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Jas C. Brooke, Steve Marsden & Mick Donnelly |
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An above average conversion on the Spectrum and one I'd come back to again. Read Review
The graphics are great - the monochrome is a bit of a disappointment, but the well-animated characters and equally attractive backgrounds more than make up for it. Read Review
A very faithful conversion of a game you'll either love or hate. Read Review
Dull (and very late) sequel to Pac-man which turns that brilliant original into just another chase and grab game. Good conversion of a bad game. Read Review
Reviewed in the annual Attack Of The Flickering Skeletons.
Pac - the world's most famous computer character - ever is back and starring in his own adventure cartoon, Pac-Land, a superb conversion of the internationally famous coin-op.
Pac-Man is a worldwide phenomenon. There are scores of imitators in the arcade and in the home but there is only one Pac-Land.
There are four very different journeys for Pac to attempt, giving the full flavour and complexity of the gameplay which made the arcade machine such a huge hit.
Set on his home island, Pac resolves to help a lost fairy home to Fairyland. To succeed, Pac must pass through towns, forge through rugged mountains, cross dangerous ravines and trek across deserts.
Throughout the adventure, Pac is hindered by his relentless enemies Blinky, Pinky, Inky and Clyde. These persistent Ghosts dwell in Pac-Land and they will do everything in their power to prevent Pac succeeding.
Pac has allies too. Powerpills are ready and waiting, and when eaten, the ghosts turn blue and can be caught - leaving their eyes to flee the screen ready for a rapid regeneration.
Pac has an addiction to fruit and although he can move around the whole screen, may have to jump in order to bite the fruits which appear.
The hazards on his path are numerous. In the town watch out for the fire hydrants and ghosts in Cars. Ravines must be crossed, tumbling logs and moving platforms negotiated carefully. Also watch out for the ghosts as they take to the skies in their aircraft when Pac is riding on the clouds - they are no fools!
When you succeed in getting to Fairyland*, the Queen will present you with a reward of a pair of flying shoes. These will speed you on your journey home, but don't be complacent as Blinky, Pinky, Inky and Clyde are still chasing you and it's a long way to go.
The round is over when you have rejoined your family in Pac Town.
*Please note: there is no Fairyland sequence on the Spectrum, Amstrad and MSX due to machine limitations.
O - Left, P - Right, SPACE - Jump
LOAD"" (ENTER)
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
3" Disc | A digital version of Pac-Land suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
A digital version of Pac-Land suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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