Genre: | Arcade Game: Action |
Series: | Number 43 in Arcade Collection (Spectrum) |
Publisher: | The Hit Squad |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Professionally released on Cassette |
Available For: | Amiga 500, Amstrad CPC464, Atari ST, Commodore 64/128 & Spectrum 48K/128K/+2/+3 |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 1st June 1992 |
Original Release Price: | £2.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Deborah, Javier Cubedo, Jorge Azpiri, Ignacio Abril & Fernando Cubedo |
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We know what to expect from Dinamic... Gratuitous violence, but good fun. The flamethrower handily roasts anyone stupid enough to come within twenty feet. Read Review
An excellent piece of software. Part two is even better than part one, a great 'explore the different rooms' game in a similar vein to the Saboteur series. Read Review
Although the play area is tiny and the scroll far from smooth, Navy Moves is far more attractive than most. It's a shame that the playability in part one has been cursed with such a high difficulty level. Read Review
Looks very nice but it's just too difficult. You'll be killed time and time again for no reason other than frustrating gameplay and, after a while, it all becomes too much. Read Review
A corkendous follow up to Army Moves, for those who don't mind investing six squillion years in getting past level one (i.e. it's hard). Read Review
This is one aggravating game... Most people won't get past the incredibly irritating first section where you have to navigate a jittery speedboat across a choppy sea littered with deadly mines. Read Review
Message for Commando No. 78744003HZ
Description Of Terrain:
The commando is informed of the probable zones of the mission.
Mission:
Locate and destroy the nuclear submarine U-5544, equipped with Raider-Homing Torpedoes.
Key Name Of Mission:
Operation Octopus
Zone 1: On the sea surface
Aim: To find the best spot for immersion.
Enemies And Perils: The waters are infested with USSEX-12 mines with a detonation device upon contact and 2.300g of solid explosive.
The enemy commandos will each pilot a 6-speed Aquatic GPX Suzuki with a bicylindric DOHC motor.
Zone 2: Below the surface
Aim: To locate the entrance to the enemy base. Once there capture the bathyscaphe.
Enemies And Perils: Avoid the contact with sharks and scuba-divers that control the entry of the enemy base.
Zone 3: In the bathyscaphe
Aim: Leave enemies' base and penetrate in the nuclear submarine through the exit door for remainders.
Enemies And Perils: Giant octopii hidden in enormous and dark caves. Giant sea monster must be shot in the mouth.
You are provided with a Higgins "PT" motorboat with an 890hp. Honda motor, an assault rifle weighing 4.140kg, which can be submerged 400 feet and a DINMIC-GN12 immersion gear. The commando is provided with a repetition rifle and in corporated Flammenwerfer flame-thrower. Use the selection button to switch from rifle to flame-thrower or vice-versa.
Aim: To set a bomb at the base of the reactor and escape alive. In order to escape, you will have to stop the submarine, make it emerge and transmit the key message to your base. To perform any function, you have to connect with the central computer of the submarine through any of the terminals within. You also need to know the identification code of the Official in charge of the area related to the order you want to send. E.g.: to open the door to the base of the reactor, you must obtain the Machine Official's code and then transmit the order to the central computer.
* To obtain the codes, locate the Official, shoot him and search him.
Once the bomb has been set, the motors inactive and the submarine on the surface, you must transmit the word "BOMB READY" to your base. In order that the enemy can't detect it, you must codify it in this way:
OABERBYAMD
When you have communicated the success of your mission, go up to the control tower and wait for your colleague to rescue you.
O - Left, P - Right, Q - Up, A - Down, SPACE - Fire, N - Select between gun and flame thrower (Part 2 only)
H - Pause Game
Kempston or Sinclair joystick compatible.
LOAD"" (ENTER)
128K owners, use the Loader option.
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
3" Disc | A digital version of Navy Moves suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
A digital version of Navy Moves suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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