Genre: | Arcade Game: Shoot-em-up |
Series: | Number 7 in Movie Collection (Spectrum) |
Publisher: | The Hit Squad |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K, Spectrum +2, Spectrum +3 |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, BBC B/B+/Master 128, Commodore 64, PlayStation 2, Spectrum 48K/128K & Xbox |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 17th January 1984 |
Original Release Price: | £2.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Dawn Drake, Simon Butler & Canvas James Cornelius Bowman |
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Miami Vice isn't a mega-game. It will probably sell more on its name than its addictiveness, but it is a good program, professionally put together and fun to play. Read Review
I haven't seen a game as dire as this in a long time. Read Review
Everthing you could want in a game. Gratuitous violence, fast moving graphics and not too much of a plot to get in the way. Read Review
Crocket and Tubbs have heard; the word is on the street - a one million dollar contraband shipment is due in town on Thursday morning, for collection by Mr. 'J'. Just get out there and squeeze the network of dealers; starting with the real low-life: the $10 wrap men who frequent the local bars. If you handle them right, you might just get to their suppliers, the next link in the chain and eventually the slick businessmen who operate in the casinos - they should have lots of information if you don't have to shoot them first!
Press FIRE to enter fire mode - car display will light up. To shoot in direction shown in car display, press FIRE again (fire mode will then be exited).
To select a new aiming direction, move joystick
Up ... Shoot ahead
Down ... Shoot behind
Right ... Shoot directly out of the window (right)
Once new aim selected, player must fire to exit fire mode.
Stop on the road; press FIRE; release and move joystick left. Car display will change to:
Flashing ... Car carrying evidence.
Flashing ... Car carrying suspect.
Press FIRE when arrow pointing to chosen side is lit. To abort entry, press FIRE when no arrow lit (if either character enters a location, any evidence or suspects carried in the car will be lost). N.B. Note that turning is possible whilst reversing.
Left - Walk Left, Right - Walk Right, Up - Go Through Door, Down - Exit Option Mode, FIRE - Shoot in current direction
Evidence (bags of contraband) are collected by walking over them.
Choose options by pressing FIRE when option is highlighted. Successful interrogation should yield a name of a person or place, a time, or a dollar value of a deal. Crooks and evidence should be returned to City Hall to score.
Do not have interior screens, but computer beeps when they are visited. They are:
City Hall ... City Hall will interrogate crooks and pass on information on the message window in about three hours.
Hospital ... May be visited once a day to recover some player strength.
Your captain has provided you with sets of probably time schedules for all the meetings which are expected on Monday. There are two possible schedules for Monday a.m. and four for Monday p.m. All meetings within each twelve hour period will follow the same schedule, although you do not know which ones at the start.
To catch a crook at a meeting, arrive at the meeting between four and eight minutes after its scheduled start. To disturb a meeting in order to make a crook flee, leaving his contraband behind, arrive between 0 and four minutes from its start. To encounter a crook's car (the red car), enter and leave the location of a meeting within 8 and 12 minutes from its start.
Schedules: Monday Only
A.M. Suspect | Location | Time - this could be either of the time stated below | ||||
---|---|---|---|---|---|---|
Blades | Sams Bar | 2.00 | 9.20 | |||
Paddy | Islands Bar | 3.20 | 8.00 | |||
Mac | Fats Bar | 4.40 | 6.40 | |||
Ronnie | Dixie Bar | 6.00 | 5.20 | |||
Bonzo | Lamp Bar | 7.20 | 4.00 | |||
Chico | Surfer Bar | 8.40 | 2.40 | |||
P.M. Suspect | Location | Time - this could be either of the time stated below | ||||
Dino | Joes Bar | 0.20 | 9.40 | 6.00 | 5.20 | |
Sharky | Vines Bar | 1.20 | 8.40 | 7.00 | 4.20 | |
Toots | Sams Bar | 2.20 | 7.40 | 8.00 | 3.20 | |
Huggy | Island Bar | 3.20 | 6.40 | 9.00 | 2.20 | |
Duke | Fats Bar | 4.20 | 5.40 | 10.00 | 1.20 | |
Frankie | Dixie Bar | 5.20 | 4.40 | 1.00 | 10.20 | |
Eddie | Lamp Bar | 6.20 | 3.40 | 2.00 | 9.20 | |
Hawker | Surfer Bar | 7.20 | 2.40 | 3.00 | 8.20 | |
Reemo | Joes Bar | 8.20 | 1.40 | 4.00 | 7.20 | |
Snowy | Vines Bar | 9.20 | 0.40 | 5.00 | 6.20 |
X - Left, C - Right, L - Up, M - Down, Y-P - Fire
At start of game, select either:
LOAD"" (ENTER)
After loading, press any key.
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Miami Vice suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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