Genre: | Arcade Game: Adventure |
Publisher: | Ocean |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Spectrum 48K |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 13th November 1986 |
Original Release Price: | £7.95 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | David McGee & John Robinson |
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Mailstrom is a very simple game to get into but has nothing to keep any self-respecting game player attached for any length of time. Read Review
Possibly the only postman game to be set in the 21st century... Clever ideas, but not likely to have long term appeal. Read Review
For me, Mailstrom just fails to deliver. Despite its wry humour and its neat scenario there are long tracts of boredom, 'cos it's just so slow, even when in super pursuit mode. Read Review
Picture an English town at the dawn of the 21st century. Oil from the North Sea ran dry years before; leading to riots and revolution. A coup took place resulting in major criminal figures governing the country. From the debris of this anarchy emerged a familiar yet unexpected sight; a bright red post van.
This was, however, no ordinary van: Bristling with weaponry and equipped with a highspeed propulsion unit, the van stood as an ironic reminder of the way things used to be.
At the heart of this armoured postal delivery vehicle is the latest Special Knowledge and Information Terminal (S.K.I.T.), a sophisticated computer system which controls the vans surveylance, weapons and propulsion systems.
The driver of this formidable machine is postman Michael Nasty: Rooted in better times, he continues to deliver the post, nothing and no-one will be allowed to stand in his way. "The mail must get through"!
You are Michael Nasty and your objective is to maintain the last outpost of a formerly proud postal service in a crumbling society.
Collect letters from the "OUT" chute in the sorting office, this will cause several numbers at the bottom of the screen to light up. These numbers correspond to the numbers of houses to which you must deliver letters.
Open post boxes (by any means at your disposal) to find sacks which must be stored in your van for later. when a sorting office appears deposit the sacks (stored in the back of your van) in the 'IN' section.
At any sorting office the number of sacks you deposit in the 'IN' chute will determine the number of sorted letters you can retrieve from the 'OUT' chute, of that office on the following day. At the end of each day you will be told how many sacks you must store in the sorting offices on the next day in order to continue the game. If you fail to deposit at least that number of sacks, the game will end.
Q - Up, A - Down, X - Left, C - Right, 0 - Fire
Mailstrom may be controlled by either joystick or keyboard.
Pressing Fire when touching an object in the road will cause Michael to pick up that object and drop any object he might already have been carrying.
Pressing Fire when touching the van will cause the main Icon window in S.K.I.T. to open. Control is now transferred to the Icon cursor.
Joystick:
Use Kempston compatible ioystick interface. Normal joystick movements apply.
Press any key to start and the joystick is detected automatically.
From pause mode:
Fire - continues game, Q - returns to title page
Note:
Use 'UP', 'DOWN', 'LEFT' and 'RIGHT' controls to position the cursor over the desired Icon. Press "FIRE" to select. S.K.I.T. will explain the function of each Icon as it is selected.
N.B. Experimentation with the Icon is recommended in order to become familiar with their operation.
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Mailstrom suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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