Genre: | Game: Puzzle |
Publisher: | Audiogenic |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B |
Release: | Professionally released on 5.25" Disc |
Available For: | Acorn Electron, Amiga 500, Amstrad CPC464, Atari Lynx, Atari ST, BBC Model B, Commodore 64/128, Evercade, Game Boy, Nintendo & Spectrum 48K/128K |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 1st October 1991 |
Original Release Price: | Unknown |
Market Valuation: | £4.00 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Kevin Blake, Ian Upton & Ian Waugh |
There are 2 other items featuring this same game (that we know about!). Click any of them for their details.
Unfortunately no-one is currently selling this item.
Worried you're being ripped off? Closing prices on eBay can help you decide what a reasonable price is for a particular item.
Certainly a contender for the cash of novelty-starved eight-bit Beeb victims. Read Review
It couldn't be simpler. You get pieces of different sizes and shapes. One by one you put them down on the playing board - soon you've made your first loop. Yeaaaah!
Now it's not so easy. This time you didn't get the pieces you wanted. Never mind - just start another loop.
All of a sudden the board's getting just a little too crowded. Now you're struggling to find a place to drop the pieces (who cares where they go, you can't afford to let the timer run down because you'll lose a life).
Now it's getting really hectic. Did you honestly think this game was simple (and this is just the first level of Game A)?
Pretty soon you'll be dreaming about Loopz. Wondering if next time you'll be able to make a longer loop than ever before - or more loops than your record. Will Loopz drive you crazy? You bet!
It couldn't be simpler. You get pieces of different shapes and sizes which you can rotate and move about. One by one you put them down on the playing board to create loopz. Completed loopz score points, then disappear. Bigger loopz score lots more points, but if you're too ambitious you may run out of space - incomplete loopz just get in the way.
The game option screen allows you to choose one of three types of game (A, B or C). Press G to alter the game type, or T to alter the tune. Whichever game you choose, you start with three lives. A life is lost if you fail to place a piece before the timer runs out.
If you choose Game A, then you can play at one of ten different levels; 0 to 9. Level 0 is the easiest, and as the level number increases, the time allowed reduces. However, at higher levels your loopz score more points. Game B begins at the lowest level, Level 0, but the level increases by one for every ten loopz that you complete. Game C is a puzzle game with 50 screens - each contains a completed loop from which a number of pieces are removed - all you need to do is put the pieces back in the right place - but if you fail, you lose a life. After every five screens, a password is displayed - by entering the passwords, you can start the game at different screens.
For every 25 loopz that you complete in Game A or B, you receive an extra life (up to a maximum of ten). In Game C, an extra life is awarded for every ten screens that you successfully complete.
In Game A you can earn a bonus by completely clearing the playing area. The bonus ranges from 100 points to 10,000 points depending upon the level number, and the bonus multiplier (shown above the diamond at the bottom right). The bonus multiplier increases as the number of tiles covered increases, and ranges from x1 to x10.
Game B has two bonus games which allow you to increase your score. To reach the first bonus game, you must completely clear the playing area. Although Bonus Game 1 appears at first to play the same as the main game, you'll soon discover that completed loopz are not erased from the playing area - so you must place your pieces very carefully indeed! If you fail to place a piece then the bonus game ends.
Scores for completed loopz in Bonus Game 1 are multiplied by the bonus multiplier. When the bonus game ends, the bonus score is added to the score from the main game, which then continues as normal.
The second bonus game can be reached only by completing a single loop which scores more than the target score displayed above the game timer. To score enough points to qualify for Bonus Game 2 the loop must fill well over half the screen - quite a challenge!
Bonus Game 2 comprises a screen chosen at random from the puzzles in Game C. If you successfully complete the puzzle, then the level number is reduced by one when you return to the main game, and the score awarded for the puzzle is added to your overall score.
In Games A and B, every now and then you will be given a special piece called a 'gopher'. If you drop the gopher on an incomplete loop it will be erased - so gophers are very useful for correcting mistakes. There is no penalty for failing to use a gopher.
Use the keys Z, X, :, / to move around the screen. Press SPACE to rotate your piece or RETURN to drop it. Pause the game by pressing P - press SPACE to restart. To abort the current game, press ESCAPE.
Tape: CHAIN"" (RETURN)
Disc: SHIFT-BREAK
The following utilities are also available to allow you to edit the supplied screens of this game:
A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Loopz suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) |
We thank you from the bottom of our hearts if you report something wrong on our site. It's the only way we can fix any problems!
You are not currently logged in so your report will be anonymous.
Change the country to update it. Click outside of this pop-up to cancel.
If you auction an item, it will no longer show in the regular shop section of the site.