Genre: | Adventure Game: Text-Only |
Publisher: | Acornsoft |
Cover Art Language: | English |
Machine Compatibility: | BBC Model B |
Release: | Professionally released on Cassette |
Available For: | Acorn Electron, Amstrad CPC464, Archimedes A3000, Atari ST, BBC B/B+/Master 128, BBC Model B & Spectrum +3 |
Compatible Emulators: | BeebEm (PC (Windows)) PcBBC (PC (MS-DOS)) Model B Emulator (PC (Windows)) |
Original Release Date: | 13th September 1984 |
Original Release Price: | £9.95 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 90g |
Box Type: | Cardboard Box (Decorative) |
Author(s): | Jonathan Partington & Peter Killworth |
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Old school fans of knotty problems to be worked out with pencil and paper will love this. Fans of modern story-based Interactive Fiction, one-room games and Twine jog on.
The game is slow in reacting since it is in Basic, but it's good, and it looks as if it might be the first of a sequence. Read Review
A very good program for those of you who like well-written adventures. Read Review
You are the rightful heir to the Kingdom Of Hamil, but, stolen from your royal parents as a child, you have only just discovered your birthright. Unfortunately, many other evil people have tried to prevent you from making your rightful claim, and usually by force. Pursued by hostile beings, you have fought your way to a sanctuary, safe for the moment from the terrors outside. You seem to be trapped... but there may be more to this place than meets the eye... You must prove your identity, and gather all your treasure, to win - but many problems, puzzles and dangers lie in your path!
The game starts with a description of your immediate surroundings and any objects you might be able to use (try TAKE or GET followed by the name of the object). The computer becomes your eyes and hands. It will tell you what you can see and what is happening to you. You must tell it, in return, what to do (it prompts you with a colon).
Use commands of one or two words, in upper or lower case (typically a verb or a verb and object). The computer only looks at the first four letters of any word you type, so that the command NORTHEAST must be typed in as NE to distinguish it from NORTH (or N - there are various abbreviations you will pick up as you play). There is one exception to this four-letter rule: the final answer you give - and you'll be asked for it when you have found the treasure - must be answered in full, not two four-letter contractions.
Passages bend sometimes, so going north from one area doesn't necessarily bring you into the next area from the south. (You can try BACK or 'b' if you're confused!) 'Eh?' means the computer doesn't understand the first word you said. 'I don't understand that!' usually means the second word wasn't understood. Some objects can have special properties, as you'll find out; some of them are a help and some a hindrance.
Part of the fun is finding out what words are understood! However, a short list of those you might not guess is given here:
To move in some direction, try something like MOVE UP, CLIMB, GO SOUTH, WEST.
To get or drop a whistle, try GET WHISTLE or DROP WHIS. GET, TAKE and DROP alone pick up or drop the first object the computer sees.
ON and OFF may be useful.
To get a full description of your immediate surroundings, use LOOK.
To get a list of your possessions, use INV (for Inventory).
To stop altogether, use Q, QUIT or STOP.
To save a game for later - and the computer won't let you do this sometimes for reasons only time will explain - use SAVE.
During the game you can display your score by typing SCORE and pressing RETURN. Depositing treasures in the vault of Castle Hamil will earn you points, as will visiting certain of the more harrowing areas. The maximum score is 250.
As you play the game you'll find that you will want to SAVE a game at a particular point (for example, before doing something risky, or simply to return to the game at a later time). You will be prompted to find a suitable area on one of your tapes, followed by the usual 'Record then RETURN' message. This will put the "dynamic" part of the database onto tape - this is the part which attends to the general housekeeping - where you are, where the objects are, etc. The file is automatically called INIT so if you make several SAVEs you'll need to keep track of which INIT is where.
If you wish to restart at one of these positions, load the program as usual, but select 'S' to start from a saved position. You'll be asked to 'Position the database file'. Locate the "saved" position on tape, set it playing, and press RETURN. Once INIT is loaded (about 45 seconds), the game will start from where you left off.
Should you QUIT or die, you'll be asked if you want another game. 'Y' or 'y' will return you to the start of the game; 'N' or 'n' will simply end.
CHAIN"HAMIL" (RETURN)
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Kingdom Of Hamil suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) | |
A digital version of Kingdom Of Hamil suitable for BeebEm (PC (Windows)), PcBBC (PC (MS-DOS)), Model B Emulator (PC (Windows)) |
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