Genre: | Arcade Game: Adventure |
Publisher: | Players |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Amiga 500, Amstrad CPC464, Atari 400/800/600XL/800XL/130XE, Atari ST, Atari XE/XL, BBC/Electron, Commodore 64/128 & Spectrum 48K/128K |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 1st November 1987 |
Features: | AY Sound when combined with the Zaxon AY-Magic Sound Interface |
Original Release Price: | £1.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Martin Severn, Gari Biasillo & Colin Swinbourne |
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Graphically Joe Blade is a bit iffy; cardboard-cutout sprites wobble around a nicely detailed background. It's quickly addictive, but I doubt its long-term playability. Read Review
A game with elements to please all. With a clever sub-game and nice graphics, it deserves to go down a treat. Read Review
The best Players budget game ever: A terrific search 'n' shoot mini Dan Dare clone, with good graphics and animation. Read Review
In an ambitious raid, a gang of vicious terrorists led by the infamous Crax Bloodfinger have kidnapped six world leaders, demanding thirty billion dollars ransom for their safe release. Of course, the governments concerned have refused to pay and as the deadline draws nigh they decide to take the only course of action left open to them: send in Joe Blade...
Joe Blade - trained in a Tibetan monastery. Mean, tough and fearless, his very name strikes fear into the cold hearts of every gangster, assassin and drug baron.
You are Joe Blade.... Armed only with a light semi-automatic machine gun, you must infiltrate Bloodfinger's massive fortified HQ and rescue the hostages.
Bloodfinger's base is guarded heavily by his private uniformed army and underworld henchmen, contact with which will drain your strength.
The stronghold is also protected by 6 booby-trapped explosive devices, all of which must be activated, giving you twenty minutes to complete your task before Bloodfinger's lair blows up taking you with it.
To activate these explosives you have to rearrange the access code into alphabetical order using left, right and fire to swap the letters. Scattered around are various pieces of equipment and supplies that may be used to your advantage.
O - Left, P - Right, Q - Jump/Go Through Door, A - Go Through Door, SPACE - Fire machine gun
Or use a Kempston or Sinclair Joystick
LOAD"" (ENTER)
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A digital version of this item can be downloaded right here at Everygamegoing (All our downloads are in .zip format).
Download | What It Contains |
---|---|
A digital version of Joe Blade suitable for ZXSpin (PC (Windows)), Nutria (PC (MS-DOS)) |
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