Genre: | Arcade Game: Action |
Publisher: | Firebird |
Cover Art Language: | English |
Machine Compatibility: | Commodore 64, Commodore 128 |
Release: | Professionally released on Cassette |
Available For: | Amstrad CPC464, Atari ST, Commodore 64/128 & Spectrum 48K/128K/+2 |
Compatible Emulators: | WinVICE 2.4 x64 (PC (Windows)) Commodore Emulator (PC (MS-DOS)) |
Original Release Date: | 1st January 1987 |
Original Release Price: | £1.99 |
Market Valuation: | £3.00 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Timothy Closs |
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Music and sound effects are completely brilliant. And it gets increasingly difficult and challenging for the more experienced player. Read Review
An unusual and competent blend of shoot-'em-up and racing action. Read Review
The totally evil Terry Ball has captured your Spherical pals - Lover Ball, Eddy Ball, Glow Ball and No Bal. Armed with only a bubble gun, you must enter Terry Ball's domain and struggle through the sixteen defence zones.
You will find a pal to rescue at the end of every fourth defence zone. Each zone will offer a constant barrage of obstacles - glowing ones are electrified and will electrocute your ball on contact. Terry Ball has also populated these zones with such nasties as doughbuts, microwave ovens and roulette wheels which are harmless when they first appear but become highly dangerous when they stop flashing.
However, do not despair, for as you negotiate these deadly zones, Power Discs will be created. If your ball picks one up, he will receive either a piece of weaponry or a bonus of some kind. Weaponry is shown as a series of icons to the right of the screen. These are Turbo Boost, Horizontal Laser, Smart Missile, Bullet Spray (Front and Rear Bubble Gun), Electro-Shield, Laser Spray (Left and Right Lasers), Molecule Bomb (Nullifies Electrical Obstacles), Super Brakes, Laser Cooling Unit, Rainbow Ripple Laser.
When you start the game, a Power Disc will instantly appear on the screen. Pick this up for Turbo Boost. Now progress upwards through the first zone. If you let your bubble gun fire for too long then it will overheat and you will have to wait for it to cool down. Every time you die, you will lose a piece of weaponry. As you progress through the levels, some Faulty Discs will start to appear. These discs make movement even harder. Finally, on the twenty-seventh Power Disc, you will get the ultimate weapon - pick it up for Rainbow Ripple Laser.
Z - Left, X - Right, O - Up, K - Down, P - Fire
These keys may only be used if you have collected the relevant piece of weaponry:
SPACE - Smart Missile, M - Molecule Bomb
Alternatively, use a Joystick in Port 2.
Press RUN/STOP and SHIFT simultaneously on your Commodore.
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