Genre: | Unknown Genre Type |
Publisher: | Home Computing Weekly |
Cover Art Language: | English |
Machine Compatibility: | Acorn Electron, Spectrum 48K, Spectrum 16K, Spectrum 128K, Spectrum Plus, Spectrum +2, Spectrum +3, Generic |
Release: | Magazine available via High Street/Mail Order |
Original Release Date: | 28th June 1983 |
Original Release Price: | £0.35 |
Market Valuation: | £1.00 (How Is This Calculated?) |
Author(s): | - |
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Lunar Lander (Stainless) (TI99/4A)
The action is slow - a limitation of any program written in TI Basic - but this in no way detracts from the game.
Star Jammer (Salamander) (Dragon 32)
The explosions are terrific and the graphic representation of enemy fighter and backgrounds are quite good.
Oric Trek (Salamander) (Oric 16K)
Neat and pleasing... Oric-Trek is a real time game so there's no agonising over what to do.
Ace Invaders (Hi-Tech Microsoft) (Jupiter Ace)
If it were not for the increasing but meaningless score in the bottom left hand corner you'd hardly known the aliens had been zapped.
Scrabble (Psion) (Spectrum 48K)
Too easy for the real Scrabble fanatic, perhaps, but for most of us a unique and fascinating program.
Super Skill Hangman (Salamander) (Dragon 32)
There are three levels of help - one gives the first letter, two gives a random letter and three gives no help at all.
Backgammon (Psion) (Sinclair ZX81)
Four levels are offered, and on the simplest, the ZX81 occasionally made a move which even I thought a bit silly.
The computer's thinking time is in fact painfully slow, and to have the computer play itself soon gets very boring.
Starfire (Virgin Games) (Spectrum 48K)
The graphics interludes for docking, asteroids storms and time portals (all quite reasonable games in themselves), the combat mode and, in particular, the programmer's slightly sadistic sense of humour make this a very enjoyable game.
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The game has obviously been well thought out and is colourful and exciting to play.
Sheepwalk (Virgin Games) (Spectrum 48K)
Handling Rex is a matter of very precise judgement, quite hard to achieve.
Golf (Virgin Games) (Spectrum 16K/48K)
As an indication of the complexity of the game (or perhaps my golfing ineptitude), on my first hole, a par 3, I took 27 strokes!
Yomp (Virgin Games) (Spectrum 16K/48K)
You do get two games, but neither is as good as similar games taken separately.
Frogrun (Anirog) (Commodore 64)
Once the program is running you'll get so hooked that you'll never get round to the coffee.
Mushroom Mania (Arcadia) (Oric 48K/Atmos)
Mushroom Mania is addictive enough to prevent eventual boredom, and is good value for money too.
Super Glooper/Frogs (Psion) (Sinclair ZX81)
I enjoyed 'Frogs' much more than 'Super Glooper', but they are both very adequately-produced games, and fun to play if you are not already over-familiar with them.
Millipede/Road Runner (Axis) (Sinclair ZX81)
The graphics are not ornate in these games, but movement is fast and smooth, and the controls respond well.
Sargon 2 Chess (Commodore) (Commodore Vic 20)
If you think that chess is a lot of fun, buy this cartridge because it's certainly got a lot of chess.
Gorf (Commodore) (Commodore Vic 20)
This is a very good game, well thought out and carefully presented.
Mutant Herd (Commodore) (Commodore Vic 20)
If you are yourself a mutant monster with an unresolved Oedipal complex then playing this game could precipitate a psychiatric crisis; otherwise you will probably have a reasonable amount of fun.
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For those who can afford it, this game will be a lasting source of enjoyment.
Omega Race (Commodore) (Commodore Vic 20)
To describe the graphics would be to risk accusation of understatement.
The graphics are superb... Full use has been made of the sprite capability of Extended Basic to provide action every bit as exciting and addictive as the arcade original.
North Sea (Christine Computing) (TI99/4A)
The limitations of the programming language mean that the game inevitably lacks excitement, though it is well written and well error-trapped.
Wonkapillar (Stainless) (TI99/4A)
You get a score for getting through each part of the maze, and also for passing over pieces of fruit lying around at various locations.
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