Genre: | Arcade Game: Shoot-em-up |
Publisher: | Alternative |
Cover Art Language: | English |
Machine Compatibility: | Spectrum 48K, Spectrum 128K |
Release: | Professionally released on Cassette |
Available For: | Acorn Electron, Amiga 500, Amstrad CPC464, Commodore 64, Commodore 64/128, NEC TurboGrafx-16/PC Engine, Spectrum 128K, Spectrum 48K, Spectrum 48K/128K & ZX Vega |
Compatible Emulators: | ZXSpin (PC (Windows)) Nutria (PC (MS-DOS)) |
Original Release Date: | 3rd September 1987 |
Original Release Price: | £1.99 |
Market Valuation: | £2.50 (How Is This Calculated?) |
Item Weight: | 64g |
Box Type: | Cassette Single Plastic Clear |
Author(s): | Five Ways Software Ltd |
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A thrill packed test of nerves and reactions on the bucking decks of your own warship in an arcade game so realistic you can almost hear the roar of shellfire and smell the cordite and engine oil.
A game by Five Ways Software.
Your mission is to penetrate the complex network of inland waterways held by the enemy. Cause as much devastation as you can by attacking their warships, helicopter gunships, shore installations and anything else that comes your way. Your main aim is to search out and destroy four major naval bases. If you can do this you'll cripple the enemy's war effort and bring the desperate conflict to an end. You'll find it hard to survive but try to make it back to open sea and safety if you can.
You'll meet heavy resistance all the way. Watch your ship's servicability as well as its fuel and ammo status. You'll spot enemy shore depots. Some will be only lightly defended. If they are, you can try docking and seeing whether you can top up your fuel and ammo and even get some repairs made to your battered vessel. Watch out for the heavily defended ones!
If you manage to locate the naval bases, your missiles are the best and quickest means of taking them out. So save some missiles for the really important strikes.
Once loaded, the game is menu driven.
The game is joystick compatible. If you want to use the keyboard, select the redefine option to see the key controls and either use those already set or redefine your own keys. There is a key selected to fire each of your four weapon systems. You can also fire your deck cannon with the fire button of the joystick.
If you are using a joystick, push it forward to open the throttle and pull back to cut it. If you keep pulling back the ship will slow to a stop and then go into reverse.
Left and right movements of the joystick will steer the ship left and right. If you move the joystick with the fire button depressed you can control the elevation and direction of your deck cannon.
Your gunboat is equipped with four weapons systems.
At the bottom of the screen are your gunboat controls monitors. From the left you have a digital compass, a damage report giving the percentage servicability of your vessel, fuel status and engine temperature, rev counter, mission score and weapon systems indicator.
The weapon systems indicator tells you which weapons are currently armed and how much ammo you have left. Torpedoes, missiles and depth charges take time to reload. Your deck cannon is always ready to fire.
Protek, Sinclair and Kempston joystick compatible.
LOAD"" (ENTER)
The following utilities are also available to allow you to edit the supplied screens of this game:
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